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* imagesLoaded PACKAGED v3.2.0\r\n * JavaScript is all like \"You images are done yet or what?\"\r\n * MIT License\r\n */\r\n\r\n/*!\r\n * EventEmitter v4.2.6 - git.io/ee\r\n * Oliver Caldwell\r\n * MIT license\r\n * @preserve\r\n */\r\n\r\n(function () {\r\n\t'use strict';\r\n\r\n\t/**\r\n\t * Class for managing events.\r\n\t * Can be extended to provide event functionality in other classes.\r\n\t *\r\n\t * @class EventEmitter Manages event registering and emitting.\r\n\t */\r\n\tfunction EventEmitter() {}\r\n\r\n\t// Shortcuts to improve speed and size\r\n\tvar proto = EventEmitter.prototype;\r\n\tvar exports = this;\r\n\tvar originalGlobalValue = exports.EventEmitter;\r\n\r\n\t/**\r\n\t * Finds the index of the listener for the event in it's storage array.\r\n\t *\r\n\t * @param {Function[]} listeners Array of listeners to search through.\r\n\t * @param {Function} listener Method to look for.\r\n\t * @return {Number} Index of the specified listener, -1 if not found\r\n\t * @api private\r\n\t */\r\n\tfunction indexOfListener(listeners, listener) {\r\n\t\tvar i = listeners.length;\r\n\t\twhile (i--) {\r\n\t\t\tif (listeners[i].listener === listener) {\r\n\t\t\t\treturn i;\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn -1;\r\n\t}\r\n\r\n\t/**\r\n\t * Alias a method while keeping the context correct, to allow for overwriting of target method.\r\n\t *\r\n\t * @param {String} name The name of the target method.\r\n\t * @return {Function} The aliased method\r\n\t * @api private\r\n\t */\r\n\tfunction alias(name) {\r\n\t\treturn function aliasClosure() {\r\n\t\t\treturn this[name].apply(this, arguments);\r\n\t\t};\r\n\t}\r\n\r\n\t/**\r\n\t * Returns the listener array for the specified event.\r\n\t * Will initialise the event object and listener arrays if required.\r\n\t * Will return an object if you use a regex search. The object contains keys for each matched event. So /ba[rz]/ might return an object containing bar and baz. But only if you have either defined them with defineEvent or added some listeners to them.\r\n\t * Each property in the object response is an array of listener functions.\r\n\t *\r\n\t * @param {String|RegExp} evt Name of the event to return the listeners from.\r\n\t * @return {Function[]|Object} All listener functions for the event.\r\n\t */\r\n\tproto.getListeners = function getListeners(evt) {\r\n\t\tvar events = this._getEvents();\r\n\t\tvar response;\r\n\t\tvar key;\r\n\r\n\t\t// Return a concatenated array of all matching events if\r\n\t\t// the selector is a regular expression.\r\n\t\tif (typeof evt === 'object') {\r\n\t\t\tresponse = {};\r\n\t\t\tfor (key in events) {\r\n\t\t\t\tif (events.hasOwnProperty(key) && evt.test(key)) {\r\n\t\t\t\t\tresponse[key] = events[key];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\telse {\r\n\t\t\tresponse = events[evt] || (events[evt] = []);\r\n\t\t}\r\n\r\n\t\treturn response;\r\n\t};\r\n\r\n\t/**\r\n\t * Takes a list of listener objects and flattens it into a list of listener functions.\r\n\t *\r\n\t * @param {Object[]} listeners Raw listener objects.\r\n\t * @return {Function[]} Just the listener functions.\r\n\t */\r\n\tproto.flattenListeners = function flattenListeners(listeners) {\r\n\t\tvar flatListeners = [];\r\n\t\tvar i;\r\n\r\n\t\tfor (i = 0; i < listeners.length; i += 1) {\r\n\t\t\tflatListeners.push(listeners[i].listener);\r\n\t\t}\r\n\r\n\t\treturn flatListeners;\r\n\t};\r\n\r\n\t/**\r\n\t * Fetches the requested listeners via getListeners but will always return the results inside an object. This is mainly for internal use but others may find it useful.\r\n\t *\r\n\t * @param {String|RegExp} evt Name of the event to return the listeners from.\r\n\t * @return {Object} All listener functions for an event in an object.\r\n\t */\r\n\tproto.getListenersAsObject = function getListenersAsObject(evt) {\r\n\t\tvar listeners = this.getListeners(evt);\r\n\t\tvar response;\r\n\r\n\t\tif (listeners instanceof Array) {\r\n\t\t\tresponse = {};\r\n\t\t\tresponse[evt] = listeners;\r\n\t\t}\r\n\r\n\t\treturn response || listeners;\r\n\t};\r\n\r\n\t/**\r\n\t * Adds a listener function to the specified event.\r\n\t * The listener will not be added if it is a duplicate.\r\n\t * If the listener returns true then it will be removed after it is called.\r\n\t * If you pass a regular expression as the event name then the listener will be added to all events that match it.\r\n\t *\r\n\t * @param {String|RegExp} evt Name of the event to attach the listener to.\r\n\t * @param {Function} listener Method to be called when the event is emitted. If the function returns true then it will be removed after calling.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.addListener = function addListener(evt, listener) {\r\n\t\tvar listeners = this.getListenersAsObject(evt);\r\n\t\tvar listenerIsWrapped = typeof listener === 'object';\r\n\t\tvar key;\r\n\r\n\t\tfor (key in listeners) {\r\n\t\t\tif (listeners.hasOwnProperty(key) && indexOfListener(listeners[key], listener) === -1) {\r\n\t\t\t\tlisteners[key].push(listenerIsWrapped ? listener : {\r\n\t\t\t\t\tlistener: listener,\r\n\t\t\t\t\tonce: false\r\n\t\t\t\t});\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/**\r\n\t * Alias of addListener\r\n\t */\r\n\tproto.on = alias('addListener');\r\n\r\n\t/**\r\n\t * Semi-alias of addListener. It will add a listener that will be\r\n\t * automatically removed after it's first execution.\r\n\t *\r\n\t * @param {String|RegExp} evt Name of the event to attach the listener to.\r\n\t * @param {Function} listener Method to be called when the event is emitted. If the function returns true then it will be removed after calling.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.addOnceListener = function addOnceListener(evt, listener) {\r\n\t\treturn this.addListener(evt, {\r\n\t\t\tlistener: listener,\r\n\t\t\tonce: true\r\n\t\t});\r\n\t};\r\n\r\n\t/**\r\n\t * Alias of addOnceListener.\r\n\t */\r\n\tproto.once = alias('addOnceListener');\r\n\r\n\t/**\r\n\t * Defines an event name. This is required if you want to use a regex to add a listener to multiple events at once. If you don't do this then how do you expect it to know what event to add to? Should it just add to every possible match for a regex? No. That is scary and bad.\r\n\t * You need to tell it what event names should be matched by a regex.\r\n\t *\r\n\t * @param {String} evt Name of the event to create.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.defineEvent = function defineEvent(evt) {\r\n\t\tthis.getListeners(evt);\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/**\r\n\t * Uses defineEvent to define multiple events.\r\n\t *\r\n\t * @param {String[]} evts An array of event names to define.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.defineEvents = function defineEvents(evts) {\r\n\t\tfor (var i = 0; i < evts.length; i += 1) {\r\n\t\t\tthis.defineEvent(evts[i]);\r\n\t\t}\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/**\r\n\t * Removes a listener function from the specified event.\r\n\t * When passed a regular expression as the event name, it will remove the listener from all events that match it.\r\n\t *\r\n\t * @param {String|RegExp} evt Name of the event to remove the listener from.\r\n\t * @param {Function} listener Method to remove from the event.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.removeListener = function removeListener(evt, listener) {\r\n\t\tvar listeners = this.getListenersAsObject(evt);\r\n\t\tvar index;\r\n\t\tvar key;\r\n\r\n\t\tfor (key in listeners) {\r\n\t\t\tif (listeners.hasOwnProperty(key)) {\r\n\t\t\t\tindex = indexOfListener(listeners[key], listener);\r\n\r\n\t\t\t\tif (index !== -1) {\r\n\t\t\t\t\tlisteners[key].splice(index, 1);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/**\r\n\t * Alias of removeListener\r\n\t */\r\n\tproto.off = alias('removeListener');\r\n\r\n\t/**\r\n\t * Adds listeners in bulk using the manipulateListeners method.\r\n\t * If you pass an object as the second argument you can add to multiple events at once. The object should contain key value pairs of events and listeners or listener arrays. You can also pass it an event name and an array of listeners to be added.\r\n\t * You can also pass it a regular expression to add the array of listeners to all events that match it.\r\n\t * Yeah, this function does quite a bit. That's probably a bad thing.\r\n\t *\r\n\t * @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to add to multiple events at once.\r\n\t * @param {Function[]} [listeners] An optional array of listener functions to add.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.addListeners = function addListeners(evt, listeners) {\r\n\t\t// Pass through to manipulateListeners\r\n\t\treturn this.manipulateListeners(false, evt, listeners);\r\n\t};\r\n\r\n\t/**\r\n\t * Removes listeners in bulk using the manipulateListeners method.\r\n\t * If you pass an object as the second argument you can remove from multiple events at once. The object should contain key value pairs of events and listeners or listener arrays.\r\n\t * You can also pass it an event name and an array of listeners to be removed.\r\n\t * You can also pass it a regular expression to remove the listeners from all events that match it.\r\n\t *\r\n\t * @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to remove from multiple events at once.\r\n\t * @param {Function[]} [listeners] An optional array of listener functions to remove.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.removeListeners = function removeListeners(evt, listeners) {\r\n\t\t// Pass through to manipulateListeners\r\n\t\treturn this.manipulateListeners(true, evt, listeners);\r\n\t};\r\n\r\n\t/**\r\n\t * Edits listeners in bulk. The addListeners and removeListeners methods both use this to do their job. You should really use those instead, this is a little lower level.\r\n\t * The first argument will determine if the listeners are removed (true) or added (false).\r\n\t * If you pass an object as the second argument you can add/remove from multiple events at once. The object should contain key value pairs of events and listeners or listener arrays.\r\n\t * You can also pass it an event name and an array of listeners to be added/removed.\r\n\t * You can also pass it a regular expression to manipulate the listeners of all events that match it.\r\n\t *\r\n\t * @param {Boolean} remove True if you want to remove listeners, false if you want to add.\r\n\t * @param {String|Object|RegExp} evt An event name if you will pass an array of listeners next. An object if you wish to add/remove from multiple events at once.\r\n\t * @param {Function[]} [listeners] An optional array of listener functions to add/remove.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.manipulateListeners = function manipulateListeners(remove, evt, listeners) {\r\n\t\tvar i;\r\n\t\tvar value;\r\n\t\tvar single = remove ? this.removeListener : this.addListener;\r\n\t\tvar multiple = remove ? this.removeListeners : this.addListeners;\r\n\r\n\t\t// If evt is an object then pass each of it's properties to this method\r\n\t\tif (typeof evt === 'object' && !(evt instanceof RegExp)) {\r\n\t\t\tfor (i in evt) {\r\n\t\t\t\tif (evt.hasOwnProperty(i) && (value = evt[i])) {\r\n\t\t\t\t\t// Pass the single listener straight through to the singular method\r\n\t\t\t\t\tif (typeof value === 'function') {\r\n\t\t\t\t\t\tsingle.call(this, i, value);\r\n\t\t\t\t\t}\r\n\t\t\t\t\telse {\r\n\t\t\t\t\t\t// Otherwise pass back to the multiple function\r\n\t\t\t\t\t\tmultiple.call(this, i, value);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\telse {\r\n\t\t\t// So evt must be a string\r\n\t\t\t// And listeners must be an array of listeners\r\n\t\t\t// Loop over it and pass each one to the multiple method\r\n\t\t\ti = listeners.length;\r\n\t\t\twhile (i--) {\r\n\t\t\t\tsingle.call(this, evt, listeners[i]);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/**\r\n\t * Removes all listeners from a specified event.\r\n\t * If you do not specify an event then all listeners will be removed.\r\n\t * That means every event will be emptied.\r\n\t * You can also pass a regex to remove all events that match it.\r\n\t *\r\n\t * @param {String|RegExp} [evt] Optional name of the event to remove all listeners for. Will remove from every event if not passed.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.removeEvent = function removeEvent(evt) {\r\n\t\tvar type = typeof evt;\r\n\t\tvar events = this._getEvents();\r\n\t\tvar key;\r\n\r\n\t\t// Remove different things depending on the state of evt\r\n\t\tif (type === 'string') {\r\n\t\t\t// Remove all listeners for the specified event\r\n\t\t\tdelete events[evt];\r\n\t\t}\r\n\t\telse if (type === 'object') {\r\n\t\t\t// Remove all events matching the regex.\r\n\t\t\tfor (key in events) {\r\n\t\t\t\tif (events.hasOwnProperty(key) && evt.test(key)) {\r\n\t\t\t\t\tdelete events[key];\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\t\telse {\r\n\t\t\t// Remove all listeners in all events\r\n\t\t\tdelete this._events;\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/**\r\n\t * Alias of removeEvent.\r\n\t *\r\n\t * Added to mirror the node API.\r\n\t */\r\n\tproto.removeAllListeners = alias('removeEvent');\r\n\r\n\t/**\r\n\t * Emits an event of your choice.\r\n\t * When emitted, every listener attached to that event will be executed.\r\n\t * If you pass the optional argument array then those arguments will be passed to every listener upon execution.\r\n\t * Because it uses `apply`, your array of arguments will be passed as if you wrote them out separately.\r\n\t * So they will not arrive within the array on the other side, they will be separate.\r\n\t * You can also pass a regular expression to emit to all events that match it.\r\n\t *\r\n\t * @param {String|RegExp} evt Name of the event to emit and execute listeners for.\r\n\t * @param {Array} [args] Optional array of arguments to be passed to each listener.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.emitEvent = function emitEvent(evt, args) {\r\n\t\tvar listeners = this.getListenersAsObject(evt);\r\n\t\tvar listener;\r\n\t\tvar i;\r\n\t\tvar key;\r\n\t\tvar response;\r\n\r\n\t\tfor (key in listeners) {\r\n\t\t\tif (listeners.hasOwnProperty(key)) {\r\n\t\t\t\ti = listeners[key].length;\r\n\r\n\t\t\t\twhile (i--) {\r\n\t\t\t\t\t// If the listener returns true then it shall be removed from the event\r\n\t\t\t\t\t// The function is executed either with a basic call or an apply if there is an args array\r\n\t\t\t\t\tlistener = listeners[key][i];\r\n\r\n\t\t\t\t\tif (listener.once === true) {\r\n\t\t\t\t\t\tthis.removeListener(evt, listener.listener);\r\n\t\t\t\t\t}\r\n\r\n\t\t\t\t\tresponse = listener.listener.apply(this, args || []);\r\n\r\n\t\t\t\t\tif (response === this._getOnceReturnValue()) {\r\n\t\t\t\t\t\tthis.removeListener(evt, listener.listener);\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/**\r\n\t * Alias of emitEvent\r\n\t */\r\n\tproto.trigger = alias('emitEvent');\r\n\r\n\t/**\r\n\t * Subtly different from emitEvent in that it will pass its arguments on to the listeners, as opposed to taking a single array of arguments to pass on.\r\n\t * As with emitEvent, you can pass a regex in place of the event name to emit to all events that match it.\r\n\t *\r\n\t * @param {String|RegExp} evt Name of the event to emit and execute listeners for.\r\n\t * @param {...*} Optional additional arguments to be passed to each listener.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.emit = function emit(evt) {\r\n\t\tvar args = Array.prototype.slice.call(arguments, 1);\r\n\t\treturn this.emitEvent(evt, args);\r\n\t};\r\n\r\n\t/**\r\n\t * Sets the current value to check against when executing listeners. If a\r\n\t * listeners return value matches the one set here then it will be removed\r\n\t * after execution. This value defaults to true.\r\n\t *\r\n\t * @param {*} value The new value to check for when executing listeners.\r\n\t * @return {Object} Current instance of EventEmitter for chaining.\r\n\t */\r\n\tproto.setOnceReturnValue = function setOnceReturnValue(value) {\r\n\t\tthis._onceReturnValue = value;\r\n\t\treturn this;\r\n\t};\r\n\r\n\t/**\r\n\t * Fetches the current value to check against when executing listeners. If\r\n\t * the listeners return value matches this one then it should be removed\r\n\t * automatically. It will return true by default.\r\n\t *\r\n\t * @return {*|Boolean} The current value to check for or the default, true.\r\n\t * @api private\r\n\t */\r\n\tproto._getOnceReturnValue = function _getOnceReturnValue() {\r\n\t\tif (this.hasOwnProperty('_onceReturnValue')) {\r\n\t\t\treturn this._onceReturnValue;\r\n\t\t}\r\n\t\telse {\r\n\t\t\treturn true;\r\n\t\t}\r\n\t};\r\n\r\n\t/**\r\n\t * Fetches the events object and creates one if required.\r\n\t *\r\n\t * @return {Object} The events storage object.\r\n\t * @api private\r\n\t */\r\n\tproto._getEvents = function _getEvents() {\r\n\t\treturn this._events || (this._events = {});\r\n\t};\r\n\r\n\t/**\r\n\t * Reverts the global {@link EventEmitter} to its previous value and returns a reference to this version.\r\n\t *\r\n\t * @return {Function} Non conflicting EventEmitter class.\r\n\t */\r\n\tEventEmitter.noConflict = function noConflict() {\r\n\t\texports.EventEmitter = originalGlobalValue;\r\n\t\treturn EventEmitter;\r\n\t};\r\n\r\n\t// Expose the class either via AMD, CommonJS or the global object\r\n\tif (typeof define === 'function' && define.amd) {\r\n\t\tdefine('eventEmitter/EventEmitter',[],function () {\r\n\t\t\treturn EventEmitter;\r\n\t\t});\r\n\t}\r\n\telse if (typeof module === 'object' && module.exports){\r\n\t\tmodule.exports = EventEmitter;\r\n\t}\r\n\telse {\r\n\t\tthis.EventEmitter = EventEmitter;\r\n\t}\r\n}.call(this));\r\n\r\n/*!\r\n * eventie v1.0.4\r\n * event binding helper\r\n * eventie.bind( elem, 'click', myFn )\r\n * eventie.unbind( elem, 'click', myFn )\r\n */\r\n\r\n/*jshint browser: true, undef: true, unused: true */\r\n/*global define: false */\r\n\r\n( function( window ) {\r\n\r\n\r\n\r\nvar docElem = document.documentElement;\r\n\r\nvar bind = function() {};\r\n\r\nfunction getIEEvent( obj ) {\r\n var event = window.event;\r\n // add event.target\r\n event.target = event.target || event.srcElement || obj;\r\n return event;\r\n}\r\n\r\nif ( docElem.addEventListener ) {\r\n bind = function( obj, type, fn ) {\r\n obj.addEventListener( type, fn, false );\r\n };\r\n} else if ( docElem.attachEvent ) {\r\n bind = function( obj, type, fn ) {\r\n obj[ type + fn ] = fn.handleEvent ?\r\n function() {\r\n var event = getIEEvent( obj );\r\n fn.handleEvent.call( fn, event );\r\n } :\r\n function() {\r\n var event = getIEEvent( obj );\r\n fn.call( obj, event );\r\n };\r\n obj.attachEvent( \"on\" + type, obj[ type + fn ] );\r\n };\r\n}\r\n\r\nvar unbind = function() {};\r\n\r\nif ( docElem.removeEventListener ) {\r\n unbind = function( obj, type, fn ) {\r\n obj.removeEventListener( type, fn, false );\r\n };\r\n} else if ( docElem.detachEvent ) {\r\n unbind = function( obj, type, fn ) {\r\n obj.detachEvent( \"on\" + type, obj[ type + fn ] );\r\n try {\r\n delete obj[ type + fn ];\r\n } catch ( err ) {\r\n // can't delete window object properties\r\n obj[ type + fn ] = undefined;\r\n }\r\n };\r\n}\r\n\r\nvar eventie = {\r\n bind: bind,\r\n unbind: unbind\r\n};\r\n\r\n// transport\r\nif ( typeof define === 'function' && define.amd ) {\r\n // AMD\r\n define( 'eventie/eventie',eventie );\r\n} else {\r\n // browser global\r\n window.eventie = eventie;\r\n}\r\n\r\n})( this );\r\n\r\n/*!\r\n * imagesLoaded v3.2.0\r\n * JavaScript is all like \"You images are done yet or what?\"\r\n * MIT License\r\n */\r\n\r\n( function( window, factory ) { 'use strict';\r\n // universal module definition\r\n\r\n /*global define: false, module: false, require: false */\r\n\r\n if ( typeof define == 'function' && define.amd ) {\r\n // AMD\r\n define( [\r\n 'eventEmitter/EventEmitter',\r\n 'eventie/eventie'\r\n ], function( EventEmitter, eventie ) {\r\n return factory( window, EventEmitter, eventie );\r\n });\r\n } else if ( typeof module == 'object' && module.exports ) {\r\n // CommonJS\r\n module.exports = factory(\r\n window,\r\n require('wolfy87-eventemitter'),\r\n require('eventie')\r\n );\r\n } else {\r\n // browser global\r\n window.imagesLoaded = factory(\r\n window,\r\n window.EventEmitter,\r\n window.eventie\r\n );\r\n }\r\n\r\n})( window,\r\n\r\n// -------------------------- factory -------------------------- //\r\n\r\nfunction factory( window, EventEmitter, eventie ) {\r\n\r\n\r\n\r\nvar $ = window.jQuery;\r\nvar console = window.console;\r\n\r\n// -------------------------- helpers -------------------------- //\r\n\r\n// extend objects\r\nfunction extend( a, b ) {\r\n for ( var prop in b ) {\r\n a[ prop ] = b[ prop ];\r\n }\r\n return a;\r\n}\r\n\r\nvar objToString = Object.prototype.toString;\r\nfunction isArray( obj ) {\r\n return objToString.call( obj ) == '[object Array]';\r\n}\r\n\r\n// turn element or nodeList into an array\r\nfunction makeArray( obj ) {\r\n var ary = [];\r\n if ( isArray( obj ) ) {\r\n // use object if already an array\r\n ary = obj;\r\n } else if ( typeof obj.length == 'number' ) {\r\n // convert nodeList to array\r\n for ( var i=0; i < obj.length; i++ ) {\r\n ary.push( obj[i] );\r\n }\r\n } else {\r\n // array of single index\r\n ary.push( obj );\r\n }\r\n return ary;\r\n}\r\n\r\n // -------------------------- imagesLoaded -------------------------- //\r\n\r\n /**\r\n * @param {Array, Element, NodeList, String} elem\r\n * @param {Object or Function} options - if function, use as callback\r\n * @param {Function} onAlways - callback function\r\n */\r\n function ImagesLoaded( elem, options, onAlways ) {\r\n // coerce ImagesLoaded() without new, to be new ImagesLoaded()\r\n if ( !( this instanceof ImagesLoaded ) ) {\r\n return new ImagesLoaded( elem, options, onAlways );\r\n }\r\n // use elem as selector string\r\n if ( typeof elem == 'string' ) {\r\n elem = document.querySelectorAll( elem );\r\n }\r\n\r\n this.elements = makeArray( elem );\r\n this.options = extend( {}, this.options );\r\n\r\n if ( typeof options == 'function' ) {\r\n onAlways = options;\r\n } else {\r\n extend( this.options, options );\r\n }\r\n\r\n if ( onAlways ) {\r\n this.on( 'always', onAlways );\r\n }\r\n\r\n this.getImages();\r\n\r\n if ( $ ) {\r\n // add jQuery Deferred object\r\n this.jqDeferred = new $.Deferred();\r\n }\r\n\r\n // HACK check async to allow time to bind listeners\r\n var _this = this;\r\n setTimeout( function() {\r\n _this.check();\r\n });\r\n }\r\n\r\n ImagesLoaded.prototype = new EventEmitter();\r\n\r\n ImagesLoaded.prototype.options = {};\r\n\r\n ImagesLoaded.prototype.getImages = function() {\r\n this.images = [];\r\n\r\n // filter & find items if we have an item selector\r\n for ( var i=0; i < this.elements.length; i++ ) {\r\n var elem = this.elements[i];\r\n this.addElementImages( elem );\r\n }\r\n };\r\n\r\n /**\r\n * @param {Node} element\r\n */\r\n ImagesLoaded.prototype.addElementImages = function( elem ) {\r\n // filter siblings\r\n if ( elem.nodeName == 'IMG' ) {\r\n this.addImage( elem );\r\n }\r\n // get background image on element\r\n if ( this.options.background === true ) {\r\n this.addElementBackgroundImages( elem );\r\n }\r\n\r\n // find children\r\n // no non-element nodes, #143\r\n var nodeType = elem.nodeType;\r\n if ( !nodeType || !elementNodeTypes[ nodeType ] ) {\r\n return;\r\n }\r\n var childImgs = elem.querySelectorAll('img');\r\n // concat childElems to filterFound array\r\n for ( var i=0; i < childImgs.length; i++ ) {\r\n var img = childImgs[i];\r\n this.addImage( img );\r\n }\r\n\r\n // get child background images\r\n if ( typeof this.options.background == 'string' ) {\r\n var children = elem.querySelectorAll( this.options.background );\r\n for ( i=0; i < children.length; i++ ) {\r\n var child = children[i];\r\n this.addElementBackgroundImages( child );\r\n }\r\n }\r\n };\r\n\r\n var elementNodeTypes = {\r\n 1: true,\r\n 9: true,\r\n 11: true\r\n };\r\n\r\n ImagesLoaded.prototype.addElementBackgroundImages = function( elem ) {\r\n var style = getStyle( elem );\r\n // get url inside url(\"...\")\r\n var reURL = /url\\(['\"]*([^'\"\\)]+)['\"]*\\)/gi;\r\n var matches = reURL.exec( style.backgroundImage );\r\n while ( matches !== null ) {\r\n var url = matches && matches[1];\r\n if ( url ) {\r\n this.addBackground( url, elem );\r\n }\r\n matches = reURL.exec( style.backgroundImage );\r\n }\r\n };\r\n\r\n // IE8\r\n var getStyle = window.getComputedStyle || function( elem ) {\r\n return elem.currentStyle;\r\n };\r\n\r\n /**\r\n * @param {Image} img\r\n */\r\n ImagesLoaded.prototype.addImage = function( img ) {\r\n var loadingImage = new LoadingImage( img );\r\n this.images.push( loadingImage );\r\n };\r\n\r\n ImagesLoaded.prototype.addBackground = function( url, elem ) {\r\n var background = new Background( url, elem );\r\n this.images.push( background );\r\n };\r\n\r\n ImagesLoaded.prototype.check = function() {\r\n var _this = this;\r\n this.progressedCount = 0;\r\n this.hasAnyBroken = false;\r\n // complete if no images\r\n if ( !this.images.length ) {\r\n this.complete();\r\n return;\r\n }\r\n\r\n function onProgress( image, elem, message ) {\r\n // HACK - Chrome triggers event before object properties have changed. #83\r\n setTimeout( function() {\r\n _this.progress( image, elem, message );\r\n });\r\n }\r\n\r\n for ( var i=0; i < this.images.length; i++ ) {\r\n var loadingImage = this.images[i];\r\n loadingImage.once( 'progress', onProgress );\r\n loadingImage.check();\r\n }\r\n };\r\n\r\n ImagesLoaded.prototype.progress = function( image, elem, message ) {\r\n this.progressedCount++;\r\n this.hasAnyBroken = this.hasAnyBroken || !image.isLoaded;\r\n // progress event\r\n this.emit( 'progress', this, image, elem );\r\n if ( this.jqDeferred && this.jqDeferred.notify ) {\r\n this.jqDeferred.notify( this, image );\r\n }\r\n // check if completed\r\n if ( this.progressedCount == this.images.length ) {\r\n this.complete();\r\n }\r\n\r\n if ( this.options.debug && console ) {\r\n console.log( 'progress: ' + message, image, elem );\r\n }\r\n };\r\n\r\n ImagesLoaded.prototype.complete = function() {\r\n var eventName = this.hasAnyBroken ? 'fail' : 'done';\r\n this.isComplete = true;\r\n this.emit( eventName, this );\r\n this.emit( 'always', this );\r\n if ( this.jqDeferred ) {\r\n var jqMethod = this.hasAnyBroken ? 'reject' : 'resolve';\r\n this.jqDeferred[ jqMethod ]( this );\r\n }\r\n };\r\n\r\n // -------------------------- -------------------------- //\r\n\r\n function LoadingImage( img ) {\r\n this.img = img;\r\n }\r\n\r\n LoadingImage.prototype = new EventEmitter();\r\n\r\n LoadingImage.prototype.check = function() {\r\n // If complete is true and browser supports natural sizes,\r\n // try to check for image status manually.\r\n var isComplete = this.getIsImageComplete();\r\n if ( isComplete ) {\r\n // report based on naturalWidth\r\n this.confirm( this.img.naturalWidth !== 0, 'naturalWidth' );\r\n return;\r\n }\r\n\r\n // If none of the checks above matched, simulate loading on detached element.\r\n this.proxyImage = new Image();\r\n eventie.bind( this.proxyImage, 'load', this );\r\n eventie.bind( this.proxyImage, 'error', this );\r\n // bind to image as well for Firefox. #191\r\n eventie.bind( this.img, 'load', this );\r\n eventie.bind( this.img, 'error', this );\r\n this.proxyImage.src = this.img.src;\r\n };\r\n\r\n LoadingImage.prototype.getIsImageComplete = function() {\r\n return this.img.complete && this.img.naturalWidth !== undefined;\r\n };\r\n\r\n LoadingImage.prototype.confirm = function( isLoaded, message ) {\r\n this.isLoaded = isLoaded;\r\n this.emit( 'progress', this, this.img, message );\r\n };\r\n\r\n // ----- events ----- //\r\n\r\n // trigger specified handler for event type\r\n LoadingImage.prototype.handleEvent = function( event ) {\r\n var method = 'on' + event.type;\r\n if ( this[ method ] ) {\r\n this[ method ]( event );\r\n }\r\n };\r\n\r\n LoadingImage.prototype.onload = function() {\r\n this.confirm( true, 'onload' );\r\n this.unbindEvents();\r\n };\r\n\r\n LoadingImage.prototype.onerror = function() {\r\n this.confirm( false, 'onerror' );\r\n this.unbindEvents();\r\n };\r\n\r\n LoadingImage.prototype.unbindEvents = function() {\r\n eventie.unbind( this.proxyImage, 'load', this );\r\n eventie.unbind( this.proxyImage, 'error', this );\r\n eventie.unbind( this.img, 'load', this );\r\n eventie.unbind( this.img, 'error', this );\r\n };\r\n\r\n // -------------------------- Background -------------------------- //\r\n\r\n function Background( url, element ) {\r\n this.url = url;\r\n this.element = element;\r\n this.img = new Image();\r\n }\r\n\r\n // inherit LoadingImage prototype\r\n Background.prototype = new LoadingImage();\r\n\r\n Background.prototype.check = function() {\r\n eventie.bind( this.img, 'load', this );\r\n eventie.bind( this.img, 'error', this );\r\n this.img.src = this.url;\r\n // check if image is already complete\r\n var isComplete = this.getIsImageComplete();\r\n if ( isComplete ) {\r\n this.confirm( this.img.naturalWidth !== 0, 'naturalWidth' );\r\n this.unbindEvents();\r\n }\r\n };\r\n\r\n Background.prototype.unbindEvents = function() {\r\n eventie.unbind( this.img, 'load', this );\r\n eventie.unbind( this.img, 'error', this );\r\n };\r\n\r\n Background.prototype.confirm = function( isLoaded, message ) {\r\n this.isLoaded = isLoaded;\r\n this.emit( 'progress', this, this.element, message );\r\n };\r\n\r\n // -------------------------- jQuery -------------------------- //\r\n\r\n ImagesLoaded.makeJQueryPlugin = function( jQuery ) {\r\n jQuery = jQuery || window.jQuery;\r\n if ( !jQuery ) {\r\n return;\r\n }\r\n // set local variable\r\n $ = jQuery;\r\n // $().imagesLoaded()\r\n $.fn.imagesLoaded = function( options, callback ) {\r\n var instance = new ImagesLoaded( this, options, callback );\r\n return instance.jqDeferred.promise( $(this) );\r\n };\r\n };\r\n // try making plugin\r\n ImagesLoaded.makeJQueryPlugin();\r\n\r\n // -------------------------- -------------------------- //\r\n\r\n return ImagesLoaded;\r\n\r\n});\r\n\r\n","!function(root, factory) {\r\n \"function\" == typeof define && define.amd ? // AMD. Register as an anonymous module unless amdModuleId is set\r\n define([], function() {\r\n return root.svg4everybody = factory();\r\n }) : \"object\" == typeof exports ? module.exports = factory() : root.svg4everybody = factory();\r\n}(this, function() {\r\n /*! svg4everybody v2.0.3 | github.com/jonathantneal/svg4everybody */\r\n function embed(svg, target) {\r\n // if the target exists\r\n if (target) {\r\n // create a document fragment to hold the contents of the target\r\n var fragment = document.createDocumentFragment(), viewBox = !svg.getAttribute(\"viewBox\") && target.getAttribute(\"viewBox\");\r\n // conditionally set the viewBox on the svg\r\n viewBox && svg.setAttribute(\"viewBox\", viewBox);\r\n // copy the contents of the clone into the fragment\r\n for (// clone the target\r\n var clone = target.cloneNode(!0); clone.childNodes.length; ) {\r\n fragment.appendChild(clone.firstChild);\r\n }\r\n // append the fragment into the svg\r\n svg.appendChild(fragment);\r\n }\r\n }\r\n function loadreadystatechange(xhr) {\r\n // listen to changes in the request\r\n xhr.onreadystatechange = function() {\r\n // if the request is ready\r\n if (4 === xhr.readyState) {\r\n // get the cached html document\r\n var cachedDocument = xhr._cachedDocument;\r\n // ensure the cached html document based on the xhr response\r\n cachedDocument || (cachedDocument = xhr._cachedDocument = document.implementation.createHTMLDocument(\"\"), \r\n cachedDocument.body.innerHTML = xhr.responseText, xhr._cachedTarget = {}), // clear the xhr embeds list and embed each item\r\n xhr._embeds.splice(0).map(function(item) {\r\n // get the cached target\r\n var target = xhr._cachedTarget[item.id];\r\n // ensure the cached target\r\n target || (target = xhr._cachedTarget[item.id] = cachedDocument.getElementById(item.id)), \r\n // embed the target into the svg\r\n embed(item.svg, target);\r\n });\r\n }\r\n }, // test the ready state change immediately\r\n xhr.onreadystatechange();\r\n }\r\n function svg4everybody(rawopts) {\r\n function oninterval() {\r\n // while the index exists in the live collection\r\n for (// get the cached index\r\n var index = 0; index < uses.length; ) {\r\n // get the current \r\n var use = uses[index], svg = use.parentNode;\r\n if (svg && /svg/i.test(svg.nodeName)) {\r\n var src = use.getAttribute(\"xlink:href\");\r\n if (polyfill && (!opts.validate || opts.validate(src, svg, use))) {\r\n // remove the element\r\n svg.removeChild(use);\r\n // parse the src and get the url and id\r\n var srcSplit = src.split(\"#\"), url = srcSplit.shift(), id = srcSplit.join(\"#\");\r\n // if the link is external\r\n if (url.length) {\r\n // get the cached xhr request\r\n var xhr = requests[url];\r\n // ensure the xhr request exists\r\n xhr || (xhr = requests[url] = new XMLHttpRequest(), xhr.open(\"GET\", url), xhr.send(), \r\n xhr._embeds = []), // add the svg and id as an item to the xhr embeds list\r\n xhr._embeds.push({\r\n svg: svg,\r\n id: id\r\n }), // prepare the xhr ready state change event\r\n loadreadystatechange(xhr);\r\n } else {\r\n // embed the local id into the svg\r\n embed(svg, document.getElementById(id));\r\n }\r\n }\r\n } else {\r\n // increase the index when the previous value was not \"valid\"\r\n ++index;\r\n }\r\n }\r\n // continue the interval\r\n requestAnimationFrame(oninterval, 67);\r\n }\r\n var polyfill, opts = Object(rawopts), newerIEUA = /\\bTrident\\/[567]\\b|\\bMSIE (?:9|10)\\.0\\b/, webkitUA = /\\bAppleWebKit\\/(\\d+)\\b/, olderEdgeUA = /\\bEdge\\/12\\.(\\d+)\\b/;\r\n polyfill = \"polyfill\" in opts ? opts.polyfill : newerIEUA.test(navigator.userAgent) || (navigator.userAgent.match(olderEdgeUA) || [])[1] < 10547 || (navigator.userAgent.match(webkitUA) || [])[1] < 537;\r\n // create xhr requests object\r\n var requests = {}, requestAnimationFrame = window.requestAnimationFrame || setTimeout, uses = document.getElementsByTagName(\"use\");\r\n // conditionally start the interval if the polyfill is active\r\n polyfill && oninterval();\r\n }\r\n return svg4everybody;\r\n});","// Underscore.js 1.8.3\r\n// http://underscorejs.org\r\n// (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\r\n// Underscore may be freely distributed under the MIT license.\r\n\r\n(function() {\r\n\r\n // Baseline setup\r\n // --------------\r\n\r\n // Establish the root object, `window` in the browser, or `exports` on the server.\r\n var root = this;\r\n\r\n // Save the previous value of the `_` variable.\r\n var previousUnderscore = root._;\r\n\r\n // Save bytes in the minified (but not gzipped) version:\r\n var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;\r\n\r\n // Create quick reference variables for speed access to core prototypes.\r\n var\r\n push = ArrayProto.push,\r\n slice = ArrayProto.slice,\r\n toString = ObjProto.toString,\r\n hasOwnProperty = ObjProto.hasOwnProperty;\r\n\r\n // All **ECMAScript 5** native function implementations that we hope to use\r\n // are declared here.\r\n var\r\n nativeIsArray = Array.isArray,\r\n nativeKeys = Object.keys,\r\n nativeBind = FuncProto.bind,\r\n nativeCreate = Object.create;\r\n\r\n // Naked function reference for surrogate-prototype-swapping.\r\n var Ctor = function(){};\r\n\r\n // Create a safe reference to the Underscore object for use below.\r\n var _ = function(obj) {\r\n if (obj instanceof _) return obj;\r\n if (!(this instanceof _)) return new _(obj);\r\n this._wrapped = obj;\r\n };\r\n\r\n // Export the Underscore object for **Node.js**, with\r\n // backwards-compatibility for the old `require()` API. If we're in\r\n // the browser, add `_` as a global object.\r\n if (typeof exports !== 'undefined') {\r\n if (typeof module !== 'undefined' && module.exports) {\r\n exports = module.exports = _;\r\n }\r\n exports._ = _;\r\n } else {\r\n root._ = _;\r\n }\r\n\r\n // Current version.\r\n _.VERSION = '1.8.3';\r\n\r\n // Internal function that returns an efficient (for current engines) version\r\n // of the passed-in callback, to be repeatedly applied in other Underscore\r\n // functions.\r\n var optimizeCb = function(func, context, argCount) {\r\n if (context === void 0) return func;\r\n switch (argCount == null ? 3 : argCount) {\r\n case 1: return function(value) {\r\n return func.call(context, value);\r\n };\r\n case 2: return function(value, other) {\r\n return func.call(context, value, other);\r\n };\r\n case 3: return function(value, index, collection) {\r\n return func.call(context, value, index, collection);\r\n };\r\n case 4: return function(accumulator, value, index, collection) {\r\n return func.call(context, accumulator, value, index, collection);\r\n };\r\n }\r\n return function() {\r\n return func.apply(context, arguments);\r\n };\r\n };\r\n\r\n // A mostly-internal function to generate callbacks that can be applied\r\n // to each element in a collection, returning the desired result — either\r\n // identity, an arbitrary callback, a property matcher, or a property accessor.\r\n var cb = function(value, context, argCount) {\r\n if (value == null) return _.identity;\r\n if (_.isFunction(value)) return optimizeCb(value, context, argCount);\r\n if (_.isObject(value)) return _.matcher(value);\r\n return _.property(value);\r\n };\r\n _.iteratee = function(value, context) {\r\n return cb(value, context, Infinity);\r\n };\r\n\r\n // An internal function for creating assigner functions.\r\n var createAssigner = function(keysFunc, undefinedOnly) {\r\n return function(obj) {\r\n var length = arguments.length;\r\n if (length < 2 || obj == null) return obj;\r\n for (var index = 1; index < length; index++) {\r\n var source = arguments[index],\r\n keys = keysFunc(source),\r\n l = keys.length;\r\n for (var i = 0; i < l; i++) {\r\n var key = keys[i];\r\n if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key];\r\n }\r\n }\r\n return obj;\r\n };\r\n };\r\n\r\n // An internal function for creating a new object that inherits from another.\r\n var baseCreate = function(prototype) {\r\n if (!_.isObject(prototype)) return {};\r\n if (nativeCreate) return nativeCreate(prototype);\r\n Ctor.prototype = prototype;\r\n var result = new Ctor;\r\n Ctor.prototype = null;\r\n return result;\r\n };\r\n\r\n var property = function(key) {\r\n return function(obj) {\r\n return obj == null ? void 0 : obj[key];\r\n };\r\n };\r\n\r\n // Helper for collection methods to determine whether a collection\r\n // should be iterated as an array or as an object\r\n // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength\r\n // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094\r\n var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;\r\n var getLength = property('length');\r\n var isArrayLike = function(collection) {\r\n var length = getLength(collection);\r\n return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;\r\n };\r\n\r\n // Collection Functions\r\n // --------------------\r\n\r\n // The cornerstone, an `each` implementation, aka `forEach`.\r\n // Handles raw objects in addition to array-likes. Treats all\r\n // sparse array-likes as if they were dense.\r\n _.each = _.forEach = function(obj, iteratee, context) {\r\n iteratee = optimizeCb(iteratee, context);\r\n var i, length;\r\n if (isArrayLike(obj)) {\r\n for (i = 0, length = obj.length; i < length; i++) {\r\n iteratee(obj[i], i, obj);\r\n }\r\n } else {\r\n var keys = _.keys(obj);\r\n for (i = 0, length = keys.length; i < length; i++) {\r\n iteratee(obj[keys[i]], keys[i], obj);\r\n }\r\n }\r\n return obj;\r\n };\r\n\r\n // Return the results of applying the iteratee to each element.\r\n _.map = _.collect = function(obj, iteratee, context) {\r\n iteratee = cb(iteratee, context);\r\n var keys = !isArrayLike(obj) && _.keys(obj),\r\n length = (keys || obj).length,\r\n results = Array(length);\r\n for (var index = 0; index < length; index++) {\r\n var currentKey = keys ? keys[index] : index;\r\n results[index] = iteratee(obj[currentKey], currentKey, obj);\r\n }\r\n return results;\r\n };\r\n\r\n // Create a reducing function iterating left or right.\r\n function createReduce(dir) {\r\n // Optimized iterator function as using arguments.length\r\n // in the main function will deoptimize the, see #1991.\r\n function iterator(obj, iteratee, memo, keys, index, length) {\r\n for (; index >= 0 && index < length; index += dir) {\r\n var currentKey = keys ? keys[index] : index;\r\n memo = iteratee(memo, obj[currentKey], currentKey, obj);\r\n }\r\n return memo;\r\n }\r\n\r\n return function(obj, iteratee, memo, context) {\r\n iteratee = optimizeCb(iteratee, context, 4);\r\n var keys = !isArrayLike(obj) && _.keys(obj),\r\n length = (keys || obj).length,\r\n index = dir > 0 ? 0 : length - 1;\r\n // Determine the initial value if none is provided.\r\n if (arguments.length < 3) {\r\n memo = obj[keys ? keys[index] : index];\r\n index += dir;\r\n }\r\n return iterator(obj, iteratee, memo, keys, index, length);\r\n };\r\n }\r\n\r\n // **Reduce** builds up a single result from a list of values, aka `inject`,\r\n // or `foldl`.\r\n _.reduce = _.foldl = _.inject = createReduce(1);\r\n\r\n // The right-associative version of reduce, also known as `foldr`.\r\n _.reduceRight = _.foldr = createReduce(-1);\r\n\r\n // Return the first value which passes a truth test. Aliased as `detect`.\r\n _.find = _.detect = function(obj, predicate, context) {\r\n var key;\r\n if (isArrayLike(obj)) {\r\n key = _.findIndex(obj, predicate, context);\r\n } else {\r\n key = _.findKey(obj, predicate, context);\r\n }\r\n if (key !== void 0 && key !== -1) return obj[key];\r\n };\r\n\r\n // Return all the elements that pass a truth test.\r\n // Aliased as `select`.\r\n _.filter = _.select = function(obj, predicate, context) {\r\n var results = [];\r\n predicate = cb(predicate, context);\r\n _.each(obj, function(value, index, list) {\r\n if (predicate(value, index, list)) results.push(value);\r\n });\r\n return results;\r\n };\r\n\r\n // Return all the elements for which a truth test fails.\r\n _.reject = function(obj, predicate, context) {\r\n return _.filter(obj, _.negate(cb(predicate)), context);\r\n };\r\n\r\n // Determine whether all of the elements match a truth test.\r\n // Aliased as `all`.\r\n _.every = _.all = function(obj, predicate, context) {\r\n predicate = cb(predicate, context);\r\n var keys = !isArrayLike(obj) && _.keys(obj),\r\n length = (keys || obj).length;\r\n for (var index = 0; index < length; index++) {\r\n var currentKey = keys ? keys[index] : index;\r\n if (!predicate(obj[currentKey], currentKey, obj)) return false;\r\n }\r\n return true;\r\n };\r\n\r\n // Determine if at least one element in the object matches a truth test.\r\n // Aliased as `any`.\r\n _.some = _.any = function(obj, predicate, context) {\r\n predicate = cb(predicate, context);\r\n var keys = !isArrayLike(obj) && _.keys(obj),\r\n length = (keys || obj).length;\r\n for (var index = 0; index < length; index++) {\r\n var currentKey = keys ? keys[index] : index;\r\n if (predicate(obj[currentKey], currentKey, obj)) return true;\r\n }\r\n return false;\r\n };\r\n\r\n // Determine if the array or object contains a given item (using `===`).\r\n // Aliased as `includes` and `include`.\r\n _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {\r\n if (!isArrayLike(obj)) obj = _.values(obj);\r\n if (typeof fromIndex != 'number' || guard) fromIndex = 0;\r\n return _.indexOf(obj, item, fromIndex) >= 0;\r\n };\r\n\r\n // Invoke a method (with arguments) on every item in a collection.\r\n _.invoke = function(obj, method) {\r\n var args = slice.call(arguments, 2);\r\n var isFunc = _.isFunction(method);\r\n return _.map(obj, function(value) {\r\n var func = isFunc ? method : value[method];\r\n return func == null ? func : func.apply(value, args);\r\n });\r\n };\r\n\r\n // Convenience version of a common use case of `map`: fetching a property.\r\n _.pluck = function(obj, key) {\r\n return _.map(obj, _.property(key));\r\n };\r\n\r\n // Convenience version of a common use case of `filter`: selecting only objects\r\n // containing specific `key:value` pairs.\r\n _.where = function(obj, attrs) {\r\n return _.filter(obj, _.matcher(attrs));\r\n };\r\n\r\n // Convenience version of a common use case of `find`: getting the first object\r\n // containing specific `key:value` pairs.\r\n _.findWhere = function(obj, attrs) {\r\n return _.find(obj, _.matcher(attrs));\r\n };\r\n\r\n // Return the maximum element (or element-based computation).\r\n _.max = function(obj, iteratee, context) {\r\n var result = -Infinity, lastComputed = -Infinity,\r\n value, computed;\r\n if (iteratee == null && obj != null) {\r\n obj = isArrayLike(obj) ? obj : _.values(obj);\r\n for (var i = 0, length = obj.length; i < length; i++) {\r\n value = obj[i];\r\n if (value > result) {\r\n result = value;\r\n }\r\n }\r\n } else {\r\n iteratee = cb(iteratee, context);\r\n _.each(obj, function(value, index, list) {\r\n computed = iteratee(value, index, list);\r\n if (computed > lastComputed || computed === -Infinity && result === -Infinity) {\r\n result = value;\r\n lastComputed = computed;\r\n }\r\n });\r\n }\r\n return result;\r\n };\r\n\r\n // Return the minimum element (or element-based computation).\r\n _.min = function(obj, iteratee, context) {\r\n var result = Infinity, lastComputed = Infinity,\r\n value, computed;\r\n if (iteratee == null && obj != null) {\r\n obj = isArrayLike(obj) ? obj : _.values(obj);\r\n for (var i = 0, length = obj.length; i < length; i++) {\r\n value = obj[i];\r\n if (value < result) {\r\n result = value;\r\n }\r\n }\r\n } else {\r\n iteratee = cb(iteratee, context);\r\n _.each(obj, function(value, index, list) {\r\n computed = iteratee(value, index, list);\r\n if (computed < lastComputed || computed === Infinity && result === Infinity) {\r\n result = value;\r\n lastComputed = computed;\r\n }\r\n });\r\n }\r\n return result;\r\n };\r\n\r\n // Shuffle a collection, using the modern version of the\r\n // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).\r\n _.shuffle = function(obj) {\r\n var set = isArrayLike(obj) ? obj : _.values(obj);\r\n var length = set.length;\r\n var shuffled = Array(length);\r\n for (var index = 0, rand; index < length; index++) {\r\n rand = _.random(0, index);\r\n if (rand !== index) shuffled[index] = shuffled[rand];\r\n shuffled[rand] = set[index];\r\n }\r\n return shuffled;\r\n };\r\n\r\n // Sample **n** random values from a collection.\r\n // If **n** is not specified, returns a single random element.\r\n // The internal `guard` argument allows it to work with `map`.\r\n _.sample = function(obj, n, guard) {\r\n if (n == null || guard) {\r\n if (!isArrayLike(obj)) obj = _.values(obj);\r\n return obj[_.random(obj.length - 1)];\r\n }\r\n return _.shuffle(obj).slice(0, Math.max(0, n));\r\n };\r\n\r\n // Sort the object's values by a criterion produced by an iteratee.\r\n _.sortBy = function(obj, iteratee, context) {\r\n iteratee = cb(iteratee, context);\r\n return _.pluck(_.map(obj, function(value, index, list) {\r\n return {\r\n value: value,\r\n index: index,\r\n criteria: iteratee(value, index, list)\r\n };\r\n }).sort(function(left, right) {\r\n var a = left.criteria;\r\n var b = right.criteria;\r\n if (a !== b) {\r\n if (a > b || a === void 0) return 1;\r\n if (a < b || b === void 0) return -1;\r\n }\r\n return left.index - right.index;\r\n }), 'value');\r\n };\r\n\r\n // An internal function used for aggregate \"group by\" operations.\r\n var group = function(behavior) {\r\n return function(obj, iteratee, context) {\r\n var result = {};\r\n iteratee = cb(iteratee, context);\r\n _.each(obj, function(value, index) {\r\n var key = iteratee(value, index, obj);\r\n behavior(result, value, key);\r\n });\r\n return result;\r\n };\r\n };\r\n\r\n // Groups the object's values by a criterion. Pass either a string attribute\r\n // to group by, or a function that returns the criterion.\r\n _.groupBy = group(function(result, value, key) {\r\n if (_.has(result, key)) result[key].push(value); else result[key] = [value];\r\n });\r\n\r\n // Indexes the object's values by a criterion, similar to `groupBy`, but for\r\n // when you know that your index values will be unique.\r\n _.indexBy = group(function(result, value, key) {\r\n result[key] = value;\r\n });\r\n\r\n // Counts instances of an object that group by a certain criterion. Pass\r\n // either a string attribute to count by, or a function that returns the\r\n // criterion.\r\n _.countBy = group(function(result, value, key) {\r\n if (_.has(result, key)) result[key]++; else result[key] = 1;\r\n });\r\n\r\n // Safely create a real, live array from anything iterable.\r\n _.toArray = function(obj) {\r\n if (!obj) return [];\r\n if (_.isArray(obj)) return slice.call(obj);\r\n if (isArrayLike(obj)) return _.map(obj, _.identity);\r\n return _.values(obj);\r\n };\r\n\r\n // Return the number of elements in an object.\r\n _.size = function(obj) {\r\n if (obj == null) return 0;\r\n return isArrayLike(obj) ? obj.length : _.keys(obj).length;\r\n };\r\n\r\n // Split a collection into two arrays: one whose elements all satisfy the given\r\n // predicate, and one whose elements all do not satisfy the predicate.\r\n _.partition = function(obj, predicate, context) {\r\n predicate = cb(predicate, context);\r\n var pass = [], fail = [];\r\n _.each(obj, function(value, key, obj) {\r\n (predicate(value, key, obj) ? pass : fail).push(value);\r\n });\r\n return [pass, fail];\r\n };\r\n\r\n // Array Functions\r\n // ---------------\r\n\r\n // Get the first element of an array. Passing **n** will return the first N\r\n // values in the array. Aliased as `head` and `take`. The **guard** check\r\n // allows it to work with `_.map`.\r\n _.first = _.head = _.take = function(array, n, guard) {\r\n if (array == null) return void 0;\r\n if (n == null || guard) return array[0];\r\n return _.initial(array, array.length - n);\r\n };\r\n\r\n // Returns everything but the last entry of the array. Especially useful on\r\n // the arguments object. Passing **n** will return all the values in\r\n // the array, excluding the last N.\r\n _.initial = function(array, n, guard) {\r\n return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));\r\n };\r\n\r\n // Get the last element of an array. Passing **n** will return the last N\r\n // values in the array.\r\n _.last = function(array, n, guard) {\r\n if (array == null) return void 0;\r\n if (n == null || guard) return array[array.length - 1];\r\n return _.rest(array, Math.max(0, array.length - n));\r\n };\r\n\r\n // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.\r\n // Especially useful on the arguments object. Passing an **n** will return\r\n // the rest N values in the array.\r\n _.rest = _.tail = _.drop = function(array, n, guard) {\r\n return slice.call(array, n == null || guard ? 1 : n);\r\n };\r\n\r\n // Trim out all falsy values from an array.\r\n _.compact = function(array) {\r\n return _.filter(array, _.identity);\r\n };\r\n\r\n // Internal implementation of a recursive `flatten` function.\r\n var flatten = function(input, shallow, strict, startIndex) {\r\n var output = [], idx = 0;\r\n for (var i = startIndex || 0, length = getLength(input); i < length; i++) {\r\n var value = input[i];\r\n if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {\r\n //flatten current level of array or arguments object\r\n if (!shallow) value = flatten(value, shallow, strict);\r\n var j = 0, len = value.length;\r\n output.length += len;\r\n while (j < len) {\r\n output[idx++] = value[j++];\r\n }\r\n } else if (!strict) {\r\n output[idx++] = value;\r\n }\r\n }\r\n return output;\r\n };\r\n\r\n // Flatten out an array, either recursively (by default), or just one level.\r\n _.flatten = function(array, shallow) {\r\n return flatten(array, shallow, false);\r\n };\r\n\r\n // Return a version of the array that does not contain the specified value(s).\r\n _.without = function(array) {\r\n return _.difference(array, slice.call(arguments, 1));\r\n };\r\n\r\n // Produce a duplicate-free version of the array. If the array has already\r\n // been sorted, you have the option of using a faster algorithm.\r\n // Aliased as `unique`.\r\n _.uniq = _.unique = function(array, isSorted, iteratee, context) {\r\n if (!_.isBoolean(isSorted)) {\r\n context = iteratee;\r\n iteratee = isSorted;\r\n isSorted = false;\r\n }\r\n if (iteratee != null) iteratee = cb(iteratee, context);\r\n var result = [];\r\n var seen = [];\r\n for (var i = 0, length = getLength(array); i < length; i++) {\r\n var value = array[i],\r\n computed = iteratee ? iteratee(value, i, array) : value;\r\n if (isSorted) {\r\n if (!i || seen !== computed) result.push(value);\r\n seen = computed;\r\n } else if (iteratee) {\r\n if (!_.contains(seen, computed)) {\r\n seen.push(computed);\r\n result.push(value);\r\n }\r\n } else if (!_.contains(result, value)) {\r\n result.push(value);\r\n }\r\n }\r\n return result;\r\n };\r\n\r\n // Produce an array that contains the union: each distinct element from all of\r\n // the passed-in arrays.\r\n _.union = function() {\r\n return _.uniq(flatten(arguments, true, true));\r\n };\r\n\r\n // Produce an array that contains every item shared between all the\r\n // passed-in arrays.\r\n _.intersection = function(array) {\r\n var result = [];\r\n var argsLength = arguments.length;\r\n for (var i = 0, length = getLength(array); i < length; i++) {\r\n var item = array[i];\r\n if (_.contains(result, item)) continue;\r\n for (var j = 1; j < argsLength; j++) {\r\n if (!_.contains(arguments[j], item)) break;\r\n }\r\n if (j === argsLength) result.push(item);\r\n }\r\n return result;\r\n };\r\n\r\n // Take the difference between one array and a number of other arrays.\r\n // Only the elements present in just the first array will remain.\r\n _.difference = function(array) {\r\n var rest = flatten(arguments, true, true, 1);\r\n return _.filter(array, function(value){\r\n return !_.contains(rest, value);\r\n });\r\n };\r\n\r\n // Zip together multiple lists into a single array -- elements that share\r\n // an index go together.\r\n _.zip = function() {\r\n return _.unzip(arguments);\r\n };\r\n\r\n // Complement of _.zip. Unzip accepts an array of arrays and groups\r\n // each array's elements on shared indices\r\n _.unzip = function(array) {\r\n var length = array && _.max(array, getLength).length || 0;\r\n var result = Array(length);\r\n\r\n for (var index = 0; index < length; index++) {\r\n result[index] = _.pluck(array, index);\r\n }\r\n return result;\r\n };\r\n\r\n // Converts lists into objects. Pass either a single array of `[key, value]`\r\n // pairs, or two parallel arrays of the same length -- one of keys, and one of\r\n // the corresponding values.\r\n _.object = function(list, values) {\r\n var result = {};\r\n for (var i = 0, length = getLength(list); i < length; i++) {\r\n if (values) {\r\n result[list[i]] = values[i];\r\n } else {\r\n result[list[i][0]] = list[i][1];\r\n }\r\n }\r\n return result;\r\n };\r\n\r\n // Generator function to create the findIndex and findLastIndex functions\r\n function createPredicateIndexFinder(dir) {\r\n return function(array, predicate, context) {\r\n predicate = cb(predicate, context);\r\n var length = getLength(array);\r\n var index = dir > 0 ? 0 : length - 1;\r\n for (; index >= 0 && index < length; index += dir) {\r\n if (predicate(array[index], index, array)) return index;\r\n }\r\n return -1;\r\n };\r\n }\r\n\r\n // Returns the first index on an array-like that passes a predicate test\r\n _.findIndex = createPredicateIndexFinder(1);\r\n _.findLastIndex = createPredicateIndexFinder(-1);\r\n\r\n // Use a comparator function to figure out the smallest index at which\r\n // an object should be inserted so as to maintain order. Uses binary search.\r\n _.sortedIndex = function(array, obj, iteratee, context) {\r\n iteratee = cb(iteratee, context, 1);\r\n var value = iteratee(obj);\r\n var low = 0, high = getLength(array);\r\n while (low < high) {\r\n var mid = Math.floor((low + high) / 2);\r\n if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;\r\n }\r\n return low;\r\n };\r\n\r\n // Generator function to create the indexOf and lastIndexOf functions\r\n function createIndexFinder(dir, predicateFind, sortedIndex) {\r\n return function(array, item, idx) {\r\n var i = 0, length = getLength(array);\r\n if (typeof idx == 'number') {\r\n if (dir > 0) {\r\n i = idx >= 0 ? idx : Math.max(idx + length, i);\r\n } else {\r\n length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;\r\n }\r\n } else if (sortedIndex && idx && length) {\r\n idx = sortedIndex(array, item);\r\n return array[idx] === item ? idx : -1;\r\n }\r\n if (item !== item) {\r\n idx = predicateFind(slice.call(array, i, length), _.isNaN);\r\n return idx >= 0 ? idx + i : -1;\r\n }\r\n for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {\r\n if (array[idx] === item) return idx;\r\n }\r\n return -1;\r\n };\r\n }\r\n\r\n // Return the position of the first occurrence of an item in an array,\r\n // or -1 if the item is not included in the array.\r\n // If the array is large and already in sort order, pass `true`\r\n // for **isSorted** to use binary search.\r\n _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);\r\n _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);\r\n\r\n // Generate an integer Array containing an arithmetic progression. A port of\r\n // the native Python `range()` function. See\r\n // [the Python documentation](http://docs.python.org/library/functions.html#range).\r\n _.range = function(start, stop, step) {\r\n if (stop == null) {\r\n stop = start || 0;\r\n start = 0;\r\n }\r\n step = step || 1;\r\n\r\n var length = Math.max(Math.ceil((stop - start) / step), 0);\r\n var range = Array(length);\r\n\r\n for (var idx = 0; idx < length; idx++, start += step) {\r\n range[idx] = start;\r\n }\r\n\r\n return range;\r\n };\r\n\r\n // Function (ahem) Functions\r\n // ------------------\r\n\r\n // Determines whether to execute a function as a constructor\r\n // or a normal function with the provided arguments\r\n var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {\r\n if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);\r\n var self = baseCreate(sourceFunc.prototype);\r\n var result = sourceFunc.apply(self, args);\r\n if (_.isObject(result)) return result;\r\n return self;\r\n };\r\n\r\n // Create a function bound to a given object (assigning `this`, and arguments,\r\n // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if\r\n // available.\r\n _.bind = function(func, context) {\r\n if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));\r\n if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');\r\n var args = slice.call(arguments, 2);\r\n var bound = function() {\r\n return executeBound(func, bound, context, this, args.concat(slice.call(arguments)));\r\n };\r\n return bound;\r\n };\r\n\r\n // Partially apply a function by creating a version that has had some of its\r\n // arguments pre-filled, without changing its dynamic `this` context. _ acts\r\n // as a placeholder, allowing any combination of arguments to be pre-filled.\r\n _.partial = function(func) {\r\n var boundArgs = slice.call(arguments, 1);\r\n var bound = function() {\r\n var position = 0, length = boundArgs.length;\r\n var args = Array(length);\r\n for (var i = 0; i < length; i++) {\r\n args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i];\r\n }\r\n while (position < arguments.length) args.push(arguments[position++]);\r\n return executeBound(func, bound, this, this, args);\r\n };\r\n return bound;\r\n };\r\n\r\n // Bind a number of an object's methods to that object. Remaining arguments\r\n // are the method names to be bound. Useful for ensuring that all callbacks\r\n // defined on an object belong to it.\r\n _.bindAll = function(obj) {\r\n var i, length = arguments.length, key;\r\n if (length <= 1) throw new Error('bindAll must be passed function names');\r\n for (i = 1; i < length; i++) {\r\n key = arguments[i];\r\n obj[key] = _.bind(obj[key], obj);\r\n }\r\n return obj;\r\n };\r\n\r\n // Memoize an expensive function by storing its results.\r\n _.memoize = function(func, hasher) {\r\n var memoize = function(key) {\r\n var cache = memoize.cache;\r\n var address = '' + (hasher ? hasher.apply(this, arguments) : key);\r\n if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);\r\n return cache[address];\r\n };\r\n memoize.cache = {};\r\n return memoize;\r\n };\r\n\r\n // Delays a function for the given number of milliseconds, and then calls\r\n // it with the arguments supplied.\r\n _.delay = function(func, wait) {\r\n var args = slice.call(arguments, 2);\r\n return setTimeout(function(){\r\n return func.apply(null, args);\r\n }, wait);\r\n };\r\n\r\n // Defers a function, scheduling it to run after the current call stack has\r\n // cleared.\r\n _.defer = _.partial(_.delay, _, 1);\r\n\r\n // Returns a function, that, when invoked, will only be triggered at most once\r\n // during a given window of time. Normally, the throttled function will run\r\n // as much as it can, without ever going more than once per `wait` duration;\r\n // but if you'd like to disable the execution on the leading edge, pass\r\n // `{leading: false}`. To disable execution on the trailing edge, ditto.\r\n _.throttle = function(func, wait, options) {\r\n var context, args, result;\r\n var timeout = null;\r\n var previous = 0;\r\n if (!options) options = {};\r\n var later = function() {\r\n previous = options.leading === false ? 0 : _.now();\r\n timeout = null;\r\n result = func.apply(context, args);\r\n if (!timeout) context = args = null;\r\n };\r\n return function() {\r\n var now = _.now();\r\n if (!previous && options.leading === false) previous = now;\r\n var remaining = wait - (now - previous);\r\n context = this;\r\n args = arguments;\r\n if (remaining <= 0 || remaining > wait) {\r\n if (timeout) {\r\n clearTimeout(timeout);\r\n timeout = null;\r\n }\r\n previous = now;\r\n result = func.apply(context, args);\r\n if (!timeout) context = args = null;\r\n } else if (!timeout && options.trailing !== false) {\r\n timeout = setTimeout(later, remaining);\r\n }\r\n return result;\r\n };\r\n };\r\n\r\n // Returns a function, that, as long as it continues to be invoked, will not\r\n // be triggered. The function will be called after it stops being called for\r\n // N milliseconds. If `immediate` is passed, trigger the function on the\r\n // leading edge, instead of the trailing.\r\n _.debounce = function(func, wait, immediate) {\r\n var timeout, args, context, timestamp, result;\r\n\r\n var later = function() {\r\n var last = _.now() - timestamp;\r\n\r\n if (last < wait && last >= 0) {\r\n timeout = setTimeout(later, wait - last);\r\n } else {\r\n timeout = null;\r\n if (!immediate) {\r\n result = func.apply(context, args);\r\n if (!timeout) context = args = null;\r\n }\r\n }\r\n };\r\n\r\n return function() {\r\n context = this;\r\n args = arguments;\r\n timestamp = _.now();\r\n var callNow = immediate && !timeout;\r\n if (!timeout) timeout = setTimeout(later, wait);\r\n if (callNow) {\r\n result = func.apply(context, args);\r\n context = args = null;\r\n }\r\n\r\n return result;\r\n };\r\n };\r\n\r\n // Returns the first function passed as an argument to the second,\r\n // allowing you to adjust arguments, run code before and after, and\r\n // conditionally execute the original function.\r\n _.wrap = function(func, wrapper) {\r\n return _.partial(wrapper, func);\r\n };\r\n\r\n // Returns a negated version of the passed-in predicate.\r\n _.negate = function(predicate) {\r\n return function() {\r\n return !predicate.apply(this, arguments);\r\n };\r\n };\r\n\r\n // Returns a function that is the composition of a list of functions, each\r\n // consuming the return value of the function that follows.\r\n _.compose = function() {\r\n var args = arguments;\r\n var start = args.length - 1;\r\n return function() {\r\n var i = start;\r\n var result = args[start].apply(this, arguments);\r\n while (i--) result = args[i].call(this, result);\r\n return result;\r\n };\r\n };\r\n\r\n // Returns a function that will only be executed on and after the Nth call.\r\n _.after = function(times, func) {\r\n return function() {\r\n if (--times < 1) {\r\n return func.apply(this, arguments);\r\n }\r\n };\r\n };\r\n\r\n // Returns a function that will only be executed up to (but not including) the Nth call.\r\n _.before = function(times, func) {\r\n var memo;\r\n return function() {\r\n if (--times > 0) {\r\n memo = func.apply(this, arguments);\r\n }\r\n if (times <= 1) func = null;\r\n return memo;\r\n };\r\n };\r\n\r\n // Returns a function that will be executed at most one time, no matter how\r\n // often you call it. Useful for lazy initialization.\r\n _.once = _.partial(_.before, 2);\r\n\r\n // Object Functions\r\n // ----------------\r\n\r\n // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.\r\n var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');\r\n var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',\r\n 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];\r\n\r\n function collectNonEnumProps(obj, keys) {\r\n var nonEnumIdx = nonEnumerableProps.length;\r\n var constructor = obj.constructor;\r\n var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto;\r\n\r\n // Constructor is a special case.\r\n var prop = 'constructor';\r\n if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);\r\n\r\n while (nonEnumIdx--) {\r\n prop = nonEnumerableProps[nonEnumIdx];\r\n if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {\r\n keys.push(prop);\r\n }\r\n }\r\n }\r\n\r\n // Retrieve the names of an object's own properties.\r\n // Delegates to **ECMAScript 5**'s native `Object.keys`\r\n _.keys = function(obj) {\r\n if (!_.isObject(obj)) return [];\r\n if (nativeKeys) return nativeKeys(obj);\r\n var keys = [];\r\n for (var key in obj) if (_.has(obj, key)) keys.push(key);\r\n // Ahem, IE < 9.\r\n if (hasEnumBug) collectNonEnumProps(obj, keys);\r\n return keys;\r\n };\r\n\r\n // Retrieve all the property names of an object.\r\n _.allKeys = function(obj) {\r\n if (!_.isObject(obj)) return [];\r\n var keys = [];\r\n for (var key in obj) keys.push(key);\r\n // Ahem, IE < 9.\r\n if (hasEnumBug) collectNonEnumProps(obj, keys);\r\n return keys;\r\n };\r\n\r\n // Retrieve the values of an object's properties.\r\n _.values = function(obj) {\r\n var keys = _.keys(obj);\r\n var length = keys.length;\r\n var values = Array(length);\r\n for (var i = 0; i < length; i++) {\r\n values[i] = obj[keys[i]];\r\n }\r\n return values;\r\n };\r\n\r\n // Returns the results of applying the iteratee to each element of the object\r\n // In contrast to _.map it returns an object\r\n _.mapObject = function(obj, iteratee, context) {\r\n iteratee = cb(iteratee, context);\r\n var keys = _.keys(obj),\r\n length = keys.length,\r\n results = {},\r\n currentKey;\r\n for (var index = 0; index < length; index++) {\r\n currentKey = keys[index];\r\n results[currentKey] = iteratee(obj[currentKey], currentKey, obj);\r\n }\r\n return results;\r\n };\r\n\r\n // Convert an object into a list of `[key, value]` pairs.\r\n _.pairs = function(obj) {\r\n var keys = _.keys(obj);\r\n var length = keys.length;\r\n var pairs = Array(length);\r\n for (var i = 0; i < length; i++) {\r\n pairs[i] = [keys[i], obj[keys[i]]];\r\n }\r\n return pairs;\r\n };\r\n\r\n // Invert the keys and values of an object. The values must be serializable.\r\n _.invert = function(obj) {\r\n var result = {};\r\n var keys = _.keys(obj);\r\n for (var i = 0, length = keys.length; i < length; i++) {\r\n result[obj[keys[i]]] = keys[i];\r\n }\r\n return result;\r\n };\r\n\r\n // Return a sorted list of the function names available on the object.\r\n // Aliased as `methods`\r\n _.functions = _.methods = function(obj) {\r\n var names = [];\r\n for (var key in obj) {\r\n if (_.isFunction(obj[key])) names.push(key);\r\n }\r\n return names.sort();\r\n };\r\n\r\n // Extend a given object with all the properties in passed-in object(s).\r\n _.extend = createAssigner(_.allKeys);\r\n\r\n // Assigns a given object with all the own properties in the passed-in object(s)\r\n // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)\r\n _.extendOwn = _.assign = createAssigner(_.keys);\r\n\r\n // Returns the first key on an object that passes a predicate test\r\n _.findKey = function(obj, predicate, context) {\r\n predicate = cb(predicate, context);\r\n var keys = _.keys(obj), key;\r\n for (var i = 0, length = keys.length; i < length; i++) {\r\n key = keys[i];\r\n if (predicate(obj[key], key, obj)) return key;\r\n }\r\n };\r\n\r\n // Return a copy of the object only containing the whitelisted properties.\r\n _.pick = function(object, oiteratee, context) {\r\n var result = {}, obj = object, iteratee, keys;\r\n if (obj == null) return result;\r\n if (_.isFunction(oiteratee)) {\r\n keys = _.allKeys(obj);\r\n iteratee = optimizeCb(oiteratee, context);\r\n } else {\r\n keys = flatten(arguments, false, false, 1);\r\n iteratee = function(value, key, obj) { return key in obj; };\r\n obj = Object(obj);\r\n }\r\n for (var i = 0, length = keys.length; i < length; i++) {\r\n var key = keys[i];\r\n var value = obj[key];\r\n if (iteratee(value, key, obj)) result[key] = value;\r\n }\r\n return result;\r\n };\r\n\r\n // Return a copy of the object without the blacklisted properties.\r\n _.omit = function(obj, iteratee, context) {\r\n if (_.isFunction(iteratee)) {\r\n iteratee = _.negate(iteratee);\r\n } else {\r\n var keys = _.map(flatten(arguments, false, false, 1), String);\r\n iteratee = function(value, key) {\r\n return !_.contains(keys, key);\r\n };\r\n }\r\n return _.pick(obj, iteratee, context);\r\n };\r\n\r\n // Fill in a given object with default properties.\r\n _.defaults = createAssigner(_.allKeys, true);\r\n\r\n // Creates an object that inherits from the given prototype object.\r\n // If additional properties are provided then they will be added to the\r\n // created object.\r\n _.create = function(prototype, props) {\r\n var result = baseCreate(prototype);\r\n if (props) _.extendOwn(result, props);\r\n return result;\r\n };\r\n\r\n // Create a (shallow-cloned) duplicate of an object.\r\n _.clone = function(obj) {\r\n if (!_.isObject(obj)) return obj;\r\n return _.isArray(obj) ? obj.slice() : _.extend({}, obj);\r\n };\r\n\r\n // Invokes interceptor with the obj, and then returns obj.\r\n // The primary purpose of this method is to \"tap into\" a method chain, in\r\n // order to perform operations on intermediate results within the chain.\r\n _.tap = function(obj, interceptor) {\r\n interceptor(obj);\r\n return obj;\r\n };\r\n\r\n // Returns whether an object has a given set of `key:value` pairs.\r\n _.isMatch = function(object, attrs) {\r\n var keys = _.keys(attrs), length = keys.length;\r\n if (object == null) return !length;\r\n var obj = Object(object);\r\n for (var i = 0; i < length; i++) {\r\n var key = keys[i];\r\n if (attrs[key] !== obj[key] || !(key in obj)) return false;\r\n }\r\n return true;\r\n };\r\n\r\n\r\n // Internal recursive comparison function for `isEqual`.\r\n var eq = function(a, b, aStack, bStack) {\r\n // Identical objects are equal. `0 === -0`, but they aren't identical.\r\n // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).\r\n if (a === b) return a !== 0 || 1 / a === 1 / b;\r\n // A strict comparison is necessary because `null == undefined`.\r\n if (a == null || b == null) return a === b;\r\n // Unwrap any wrapped objects.\r\n if (a instanceof _) a = a._wrapped;\r\n if (b instanceof _) b = b._wrapped;\r\n // Compare `[[Class]]` names.\r\n var className = toString.call(a);\r\n if (className !== toString.call(b)) return false;\r\n switch (className) {\r\n // Strings, numbers, regular expressions, dates, and booleans are compared by value.\r\n case '[object RegExp]':\r\n // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')\r\n case '[object String]':\r\n // Primitives and their corresponding object wrappers are equivalent; thus, `\"5\"` is\r\n // equivalent to `new String(\"5\")`.\r\n return '' + a === '' + b;\r\n case '[object Number]':\r\n // `NaN`s are equivalent, but non-reflexive.\r\n // Object(NaN) is equivalent to NaN\r\n if (+a !== +a) return +b !== +b;\r\n // An `egal` comparison is performed for other numeric values.\r\n return +a === 0 ? 1 / +a === 1 / b : +a === +b;\r\n case '[object Date]':\r\n case '[object Boolean]':\r\n // Coerce dates and booleans to numeric primitive values. Dates are compared by their\r\n // millisecond representations. Note that invalid dates with millisecond representations\r\n // of `NaN` are not equivalent.\r\n return +a === +b;\r\n }\r\n\r\n var areArrays = className === '[object Array]';\r\n if (!areArrays) {\r\n if (typeof a != 'object' || typeof b != 'object') return false;\r\n\r\n // Objects with different constructors are not equivalent, but `Object`s or `Array`s\r\n // from different frames are.\r\n var aCtor = a.constructor, bCtor = b.constructor;\r\n if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&\r\n _.isFunction(bCtor) && bCtor instanceof bCtor)\r\n && ('constructor' in a && 'constructor' in b)) {\r\n return false;\r\n }\r\n }\r\n // Assume equality for cyclic structures. The algorithm for detecting cyclic\r\n // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.\r\n\r\n // Initializing stack of traversed objects.\r\n // It's done here since we only need them for objects and arrays comparison.\r\n aStack = aStack || [];\r\n bStack = bStack || [];\r\n var length = aStack.length;\r\n while (length--) {\r\n // Linear search. Performance is inversely proportional to the number of\r\n // unique nested structures.\r\n if (aStack[length] === a) return bStack[length] === b;\r\n }\r\n\r\n // Add the first object to the stack of traversed objects.\r\n aStack.push(a);\r\n bStack.push(b);\r\n\r\n // Recursively compare objects and arrays.\r\n if (areArrays) {\r\n // Compare array lengths to determine if a deep comparison is necessary.\r\n length = a.length;\r\n if (length !== b.length) return false;\r\n // Deep compare the contents, ignoring non-numeric properties.\r\n while (length--) {\r\n if (!eq(a[length], b[length], aStack, bStack)) return false;\r\n }\r\n } else {\r\n // Deep compare objects.\r\n var keys = _.keys(a), key;\r\n length = keys.length;\r\n // Ensure that both objects contain the same number of properties before comparing deep equality.\r\n if (_.keys(b).length !== length) return false;\r\n while (length--) {\r\n // Deep compare each member\r\n key = keys[length];\r\n if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;\r\n }\r\n }\r\n // Remove the first object from the stack of traversed objects.\r\n aStack.pop();\r\n bStack.pop();\r\n return true;\r\n };\r\n\r\n // Perform a deep comparison to check if two objects are equal.\r\n _.isEqual = function(a, b) {\r\n return eq(a, b);\r\n };\r\n\r\n // Is a given array, string, or object empty?\r\n // An \"empty\" object has no enumerable own-properties.\r\n _.isEmpty = function(obj) {\r\n if (obj == null) return true;\r\n if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;\r\n return _.keys(obj).length === 0;\r\n };\r\n\r\n // Is a given value a DOM element?\r\n _.isElement = function(obj) {\r\n return !!(obj && obj.nodeType === 1);\r\n };\r\n\r\n // Is a given value an array?\r\n // Delegates to ECMA5's native Array.isArray\r\n _.isArray = nativeIsArray || function(obj) {\r\n return toString.call(obj) === '[object Array]';\r\n };\r\n\r\n // Is a given variable an object?\r\n _.isObject = function(obj) {\r\n var type = typeof obj;\r\n return type === 'function' || type === 'object' && !!obj;\r\n };\r\n\r\n // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError.\r\n _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) {\r\n _['is' + name] = function(obj) {\r\n return toString.call(obj) === '[object ' + name + ']';\r\n };\r\n });\r\n\r\n // Define a fallback version of the method in browsers (ahem, IE < 9), where\r\n // there isn't any inspectable \"Arguments\" type.\r\n if (!_.isArguments(arguments)) {\r\n _.isArguments = function(obj) {\r\n return _.has(obj, 'callee');\r\n };\r\n }\r\n\r\n // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,\r\n // IE 11 (#1621), and in Safari 8 (#1929).\r\n if (typeof /./ != 'function' && typeof Int8Array != 'object') {\r\n _.isFunction = function(obj) {\r\n return typeof obj == 'function' || false;\r\n };\r\n }\r\n\r\n // Is a given object a finite number?\r\n _.isFinite = function(obj) {\r\n return isFinite(obj) && !isNaN(parseFloat(obj));\r\n };\r\n\r\n // Is the given value `NaN`? (NaN is the only number which does not equal itself).\r\n _.isNaN = function(obj) {\r\n return _.isNumber(obj) && obj !== +obj;\r\n };\r\n\r\n // Is a given value a boolean?\r\n _.isBoolean = function(obj) {\r\n return obj === true || obj === false || toString.call(obj) === '[object Boolean]';\r\n };\r\n\r\n // Is a given value equal to null?\r\n _.isNull = function(obj) {\r\n return obj === null;\r\n };\r\n\r\n // Is a given variable undefined?\r\n _.isUndefined = function(obj) {\r\n return obj === void 0;\r\n };\r\n\r\n // Shortcut function for checking if an object has a given property directly\r\n // on itself (in other words, not on a prototype).\r\n _.has = function(obj, key) {\r\n return obj != null && hasOwnProperty.call(obj, key);\r\n };\r\n\r\n // Utility Functions\r\n // -----------------\r\n\r\n // Run Underscore.js in *noConflict* mode, returning the `_` variable to its\r\n // previous owner. Returns a reference to the Underscore object.\r\n _.noConflict = function() {\r\n root._ = previousUnderscore;\r\n return this;\r\n };\r\n\r\n // Keep the identity function around for default iteratees.\r\n _.identity = function(value) {\r\n return value;\r\n };\r\n\r\n // Predicate-generating functions. Often useful outside of Underscore.\r\n _.constant = function(value) {\r\n return function() {\r\n return value;\r\n };\r\n };\r\n\r\n _.noop = function(){};\r\n\r\n _.property = property;\r\n\r\n // Generates a function for a given object that returns a given property.\r\n _.propertyOf = function(obj) {\r\n return obj == null ? function(){} : function(key) {\r\n return obj[key];\r\n };\r\n };\r\n\r\n // Returns a predicate for checking whether an object has a given set of\r\n // `key:value` pairs.\r\n _.matcher = _.matches = function(attrs) {\r\n attrs = _.extendOwn({}, attrs);\r\n return function(obj) {\r\n return _.isMatch(obj, attrs);\r\n };\r\n };\r\n\r\n // Run a function **n** times.\r\n _.times = function(n, iteratee, context) {\r\n var accum = Array(Math.max(0, n));\r\n iteratee = optimizeCb(iteratee, context, 1);\r\n for (var i = 0; i < n; i++) accum[i] = iteratee(i);\r\n return accum;\r\n };\r\n\r\n // Return a random integer between min and max (inclusive).\r\n _.random = function(min, max) {\r\n if (max == null) {\r\n max = min;\r\n min = 0;\r\n }\r\n return min + Math.floor(Math.random() * (max - min + 1));\r\n };\r\n\r\n // A (possibly faster) way to get the current timestamp as an integer.\r\n _.now = Date.now || function() {\r\n return new Date().getTime();\r\n };\r\n\r\n // List of HTML entities for escaping.\r\n var escapeMap = {\r\n '&': '&',\r\n '<': '<',\r\n '>': '>',\r\n '\"': '"',\r\n \"'\": ''',\r\n '`': '`'\r\n };\r\n var unescapeMap = _.invert(escapeMap);\r\n\r\n // Functions for escaping and unescaping strings to/from HTML interpolation.\r\n var createEscaper = function(map) {\r\n var escaper = function(match) {\r\n return map[match];\r\n };\r\n // Regexes for identifying a key that needs to be escaped\r\n var source = '(?:' + _.keys(map).join('|') + ')';\r\n var testRegexp = RegExp(source);\r\n var replaceRegexp = RegExp(source, 'g');\r\n return function(string) {\r\n string = string == null ? '' : '' + string;\r\n return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;\r\n };\r\n };\r\n _.escape = createEscaper(escapeMap);\r\n _.unescape = createEscaper(unescapeMap);\r\n\r\n // If the value of the named `property` is a function then invoke it with the\r\n // `object` as context; otherwise, return it.\r\n _.result = function(object, property, fallback) {\r\n var value = object == null ? void 0 : object[property];\r\n if (value === void 0) {\r\n value = fallback;\r\n }\r\n return _.isFunction(value) ? value.call(object) : value;\r\n };\r\n\r\n // Generate a unique integer id (unique within the entire client session).\r\n // Useful for temporary DOM ids.\r\n var idCounter = 0;\r\n _.uniqueId = function(prefix) {\r\n var id = ++idCounter + '';\r\n return prefix ? prefix + id : id;\r\n };\r\n\r\n // By default, Underscore uses ERB-style template delimiters, change the\r\n // following template settings to use alternative delimiters.\r\n _.templateSettings = {\r\n evaluate : /<%([\\s\\S]+?)%>/g,\r\n interpolate : /<%=([\\s\\S]+?)%>/g,\r\n escape : /<%-([\\s\\S]+?)%>/g\r\n };\r\n\r\n // When customizing `templateSettings`, if you don't want to define an\r\n // interpolation, evaluation or escaping regex, we need one that is\r\n // guaranteed not to match.\r\n var noMatch = /(.)^/;\r\n\r\n // Certain characters need to be escaped so that they can be put into a\r\n // string literal.\r\n var escapes = {\r\n \"'\": \"'\",\r\n '\\\\': '\\\\',\r\n '\\r': 'r',\r\n '\\n': 'n',\r\n '\\u2028': 'u2028',\r\n '\\u2029': 'u2029'\r\n };\r\n\r\n var escaper = /\\\\|'|\\r|\\n|\\u2028|\\u2029/g;\r\n\r\n var escapeChar = function(match) {\r\n return '\\\\' + escapes[match];\r\n };\r\n\r\n // JavaScript micro-templating, similar to John Resig's implementation.\r\n // Underscore templating handles arbitrary delimiters, preserves whitespace,\r\n // and correctly escapes quotes within interpolated code.\r\n // NB: `oldSettings` only exists for backwards compatibility.\r\n _.template = function(text, settings, oldSettings) {\r\n if (!settings && oldSettings) settings = oldSettings;\r\n settings = _.defaults({}, settings, _.templateSettings);\r\n\r\n // Combine delimiters into one regular expression via alternation.\r\n var matcher = RegExp([\r\n (settings.escape || noMatch).source,\r\n (settings.interpolate || noMatch).source,\r\n (settings.evaluate || noMatch).source\r\n ].join('|') + '|$', 'g');\r\n\r\n // Compile the template source, escaping string literals appropriately.\r\n var index = 0;\r\n var source = \"__p+='\";\r\n text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {\r\n source += text.slice(index, offset).replace(escaper, escapeChar);\r\n index = offset + match.length;\r\n\r\n if (escape) {\r\n source += \"'+\\n((__t=(\" + escape + \"))==null?'':_.escape(__t))+\\n'\";\r\n } else if (interpolate) {\r\n source += \"'+\\n((__t=(\" + interpolate + \"))==null?'':__t)+\\n'\";\r\n } else if (evaluate) {\r\n source += \"';\\n\" + evaluate + \"\\n__p+='\";\r\n }\r\n\r\n // Adobe VMs need the match returned to produce the correct offest.\r\n return match;\r\n });\r\n source += \"';\\n\";\r\n\r\n // If a variable is not specified, place data values in local scope.\r\n if (!settings.variable) source = 'with(obj||{}){\\n' + source + '}\\n';\r\n\r\n source = \"var __t,__p='',__j=Array.prototype.join,\" +\r\n \"print=function(){__p+=__j.call(arguments,'');};\\n\" +\r\n source + 'return __p;\\n';\r\n\r\n try {\r\n var render = new Function(settings.variable || 'obj', '_', source);\r\n } catch (e) {\r\n e.source = source;\r\n throw e;\r\n }\r\n\r\n var template = function(data) {\r\n return render.call(this, data, _);\r\n };\r\n\r\n // Provide the compiled source as a convenience for precompilation.\r\n var argument = settings.variable || 'obj';\r\n template.source = 'function(' + argument + '){\\n' + source + '}';\r\n\r\n return template;\r\n };\r\n\r\n // Add a \"chain\" function. Start chaining a wrapped Underscore object.\r\n _.chain = function(obj) {\r\n var instance = _(obj);\r\n instance._chain = true;\r\n return instance;\r\n };\r\n\r\n // OOP\r\n // ---------------\r\n // If Underscore is called as a function, it returns a wrapped object that\r\n // can be used OO-style. This wrapper holds altered versions of all the\r\n // underscore functions. Wrapped objects may be chained.\r\n\r\n // Helper function to continue chaining intermediate results.\r\n var result = function(instance, obj) {\r\n return instance._chain ? _(obj).chain() : obj;\r\n };\r\n\r\n // Add your own custom functions to the Underscore object.\r\n _.mixin = function(obj) {\r\n _.each(_.functions(obj), function(name) {\r\n var func = _[name] = obj[name];\r\n _.prototype[name] = function() {\r\n var args = [this._wrapped];\r\n push.apply(args, arguments);\r\n return result(this, func.apply(_, args));\r\n };\r\n });\r\n };\r\n\r\n // Add all of the Underscore functions to the wrapper object.\r\n _.mixin(_);\r\n\r\n // Add all mutator Array functions to the wrapper.\r\n _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {\r\n var method = ArrayProto[name];\r\n _.prototype[name] = function() {\r\n var obj = this._wrapped;\r\n method.apply(obj, arguments);\r\n if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];\r\n return result(this, obj);\r\n };\r\n });\r\n\r\n // Add all accessor Array functions to the wrapper.\r\n _.each(['concat', 'join', 'slice'], function(name) {\r\n var method = ArrayProto[name];\r\n _.prototype[name] = function() {\r\n return result(this, method.apply(this._wrapped, arguments));\r\n };\r\n });\r\n\r\n // Extracts the result from a wrapped and chained object.\r\n _.prototype.value = function() {\r\n return this._wrapped;\r\n };\r\n\r\n // Provide unwrapping proxy for some methods used in engine operations\r\n // such as arithmetic and JSON stringification.\r\n _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;\r\n\r\n _.prototype.toString = function() {\r\n return '' + this._wrapped;\r\n };\r\n\r\n // AMD registration happens at the end for compatibility with AMD loaders\r\n // that may not enforce next-turn semantics on modules. Even though general\r\n // practice for AMD registration is to be anonymous, underscore registers\r\n // as a named module because, like jQuery, it is a base library that is\r\n // popular enough to be bundled in a third party lib, but not be part of\r\n // an AMD load request. Those cases could generate an error when an\r\n // anonymous define() is called outside of a loader request.\r\n if (typeof define === 'function' && define.amd) {\r\n define('underscore', [], function() {\r\n return _;\r\n });\r\n }\r\n}.call(this));\r\n",";(function($) {\r\n\r\n var defaults = {\r\n\r\n // GENERAL\r\n mode: 'horizontal',\r\n slideSelector: '',\r\n infiniteLoop: true,\r\n hideControlOnEnd: false,\r\n speed: 500,\r\n easing: null,\r\n slideMargin: 0,\r\n startSlide: 0,\r\n randomStart: false,\r\n captions: false,\r\n ticker: false,\r\n tickerHover: false,\r\n adaptiveHeight: false,\r\n adaptiveHeightSpeed: 500,\r\n video: false,\r\n useCSS: true,\r\n preloadImages: 'visible',\r\n responsive: true,\r\n slideZIndex: 50,\r\n wrapperClass: 'bx-wrapper',\r\n\r\n // TOUCH\r\n touchEnabled: true,\r\n swipeThreshold: 50,\r\n oneToOneTouch: true,\r\n preventDefaultSwipeX: true,\r\n preventDefaultSwipeY: false,\r\n\r\n // ACCESSIBILITY\r\n ariaLive: true,\r\n ariaHidden: true,\r\n\r\n // KEYBOARD\r\n keyboardEnabled: false,\r\n\r\n // PAGER\r\n pager: true,\r\n pagerType: 'full',\r\n pagerShortSeparator: ' / ',\r\n pagerSelector: null,\r\n buildPager: null,\r\n pagerCustom: null,\r\n\r\n // CONTROLS\r\n controls: true,\r\n nextText: 'Next',\r\n prevText: 'Prev',\r\n nextSelector: null,\r\n prevSelector: null,\r\n autoControls: false,\r\n startText: 'Start',\r\n stopText: 'Stop',\r\n autoControlsCombine: false,\r\n autoControlsSelector: null,\r\n\r\n // AUTO\r\n auto: false,\r\n pause: 4000,\r\n autoStart: true,\r\n autoDirection: 'next',\r\n stopAutoOnClick: false,\r\n autoHover: false,\r\n autoDelay: 0,\r\n autoSlideForOnePage: false,\r\n\r\n // CAROUSEL\r\n minSlides: 1,\r\n maxSlides: 1,\r\n moveSlides: 0,\r\n slideWidth: 0,\r\n shrinkItems: false,\r\n\r\n // CALLBACKS\r\n onSliderLoad: function() { return true; },\r\n onSlideBefore: function() { return true; },\r\n onSlideAfter: function() { return true; },\r\n onSlideNext: function() { return true; },\r\n onSlidePrev: function() { return true; },\r\n onSliderResize: function() { return true; }\r\n };\r\n\r\n $.fn.bxSlider = function(options) {\r\n\r\n if (this.length === 0) {\r\n return this;\r\n }\r\n\r\n // support multiple elements\r\n if (this.length > 1) {\r\n this.each(function() {\r\n $(this).bxSlider(options);\r\n });\r\n return this;\r\n }\r\n\r\n // create a namespace to be used throughout the plugin\r\n var slider = {},\r\n // set a reference to our slider element\r\n el = this,\r\n // get the original window dimens (thanks a lot IE)\r\n windowWidth = $(window).width(),\r\n windowHeight = $(window).height();\r\n\r\n // Return if slider is already initialized\r\n if ($(el).data('bxSlider')) { return; }\r\n\r\n /**\r\n * ===================================================================================\r\n * = PRIVATE FUNCTIONS\r\n * ===================================================================================\r\n */\r\n\r\n /**\r\n * Initializes namespace settings to be used throughout plugin\r\n */\r\n var init = function() {\r\n // Return if slider is already initialized\r\n if ($(el).data('bxSlider')) { return; }\r\n // merge user-supplied options with the defaults\r\n slider.settings = $.extend({}, defaults, options);\r\n // parse slideWidth setting\r\n slider.settings.slideWidth = parseInt(slider.settings.slideWidth);\r\n // store the original children\r\n slider.children = el.children(slider.settings.slideSelector);\r\n // check if actual number of slides is less than minSlides / maxSlides\r\n if (slider.children.length < slider.settings.minSlides) { slider.settings.minSlides = slider.children.length; }\r\n if (slider.children.length < slider.settings.maxSlides) { slider.settings.maxSlides = slider.children.length; }\r\n // if random start, set the startSlide setting to random number\r\n if (slider.settings.randomStart) { slider.settings.startSlide = Math.floor(Math.random() * slider.children.length); }\r\n // store active slide information\r\n slider.active = { index: slider.settings.startSlide };\r\n // store if the slider is in carousel mode (displaying / moving multiple slides)\r\n slider.carousel = slider.settings.minSlides > 1 || slider.settings.maxSlides > 1 ? true : false;\r\n // if carousel, force preloadImages = 'all'\r\n if (slider.carousel) { slider.settings.preloadImages = 'all'; }\r\n // calculate the min / max width thresholds based on min / max number of slides\r\n // used to setup and update carousel slides dimensions\r\n slider.minThreshold = (slider.settings.minSlides * slider.settings.slideWidth) + ((slider.settings.minSlides - 1) * slider.settings.slideMargin);\r\n slider.maxThreshold = (slider.settings.maxSlides * slider.settings.slideWidth) + ((slider.settings.maxSlides - 1) * slider.settings.slideMargin);\r\n // store the current state of the slider (if currently animating, working is true)\r\n slider.working = false;\r\n // initialize the controls object\r\n slider.controls = {};\r\n // initialize an auto interval\r\n slider.interval = null;\r\n // determine which property to use for transitions\r\n slider.animProp = slider.settings.mode === 'vertical' ? 'top' : 'left';\r\n // determine if hardware acceleration can be used\r\n slider.usingCSS = slider.settings.useCSS && slider.settings.mode !== 'fade' && (function() {\r\n // create our test div element\r\n var div = document.createElement('div'),\r\n // css transition properties\r\n props = ['WebkitPerspective', 'MozPerspective', 'OPerspective', 'msPerspective'];\r\n // test for each property\r\n for (var i = 0; i < props.length; i++) {\r\n if (div.style[props[i]] !== undefined) {\r\n slider.cssPrefix = props[i].replace('Perspective', '').toLowerCase();\r\n slider.animProp = '-' + slider.cssPrefix + '-transform';\r\n return true;\r\n }\r\n }\r\n return false;\r\n }());\r\n // if vertical mode always make maxSlides and minSlides equal\r\n if (slider.settings.mode === 'vertical') { slider.settings.maxSlides = slider.settings.minSlides; }\r\n // save original style data\r\n el.data('origStyle', el.attr('style'));\r\n el.children(slider.settings.slideSelector).each(function() {\r\n $(this).data('origStyle', $(this).attr('style'));\r\n });\r\n\r\n // perform all DOM / CSS modifications\r\n setup();\r\n };\r\n\r\n /**\r\n * Performs all DOM and CSS modifications\r\n */\r\n var setup = function() {\r\n var preloadSelector = slider.children.eq(slider.settings.startSlide); // set the default preload selector (visible)\r\n\r\n // wrap el in a wrapper\r\n el.wrap('
');\r\n // store a namespace reference to .bx-viewport\r\n slider.viewport = el.parent();\r\n\r\n // add aria-live if the setting is enabled and ticker mode is disabled\r\n if (slider.settings.ariaLive && !slider.settings.ticker) {\r\n slider.viewport.attr('aria-live', 'polite');\r\n }\r\n // add a loading div to display while images are loading\r\n slider.loader = $('
');\r\n slider.viewport.prepend(slider.loader);\r\n // set el to a massive width, to hold any needed slides\r\n // also strip any margin and padding from el\r\n el.css({\r\n width: slider.settings.mode === 'horizontal' ? (slider.children.length * 1000 + 215) + '%' : 'auto',\r\n position: 'relative'\r\n });\r\n // if using CSS, add the easing property\r\n if (slider.usingCSS && slider.settings.easing) {\r\n el.css('-' + slider.cssPrefix + '-transition-timing-function', slider.settings.easing);\r\n // if not using CSS and no easing value was supplied, use the default JS animation easing (swing)\r\n } else if (!slider.settings.easing) {\r\n slider.settings.easing = 'swing';\r\n }\r\n // make modifications to the viewport (.bx-viewport)\r\n slider.viewport.css({\r\n width: '100%',\r\n overflow: 'hidden',\r\n position: 'relative'\r\n });\r\n slider.viewport.parent().css({\r\n maxWidth: getViewportMaxWidth()\r\n });\r\n // make modification to the wrapper (.bx-wrapper)\r\n if (!slider.settings.pager && !slider.settings.controls) {\r\n slider.viewport.parent().css({\r\n margin: '0 auto 0px'\r\n });\r\n }\r\n // apply css to all slider children\r\n slider.children.css({\r\n float: slider.settings.mode === 'horizontal' ? 'left' : 'none',\r\n listStyle: 'none',\r\n position: 'relative'\r\n });\r\n // apply the calculated width after the float is applied to prevent scrollbar interference\r\n slider.children.css('width', getSlideWidth());\r\n // if slideMargin is supplied, add the css\r\n if (slider.settings.mode === 'horizontal' && slider.settings.slideMargin > 0) { slider.children.css('marginRight', slider.settings.slideMargin); }\r\n if (slider.settings.mode === 'vertical' && slider.settings.slideMargin > 0) { slider.children.css('marginBottom', slider.settings.slideMargin); }\r\n // if \"fade\" mode, add positioning and z-index CSS\r\n if (slider.settings.mode === 'fade') {\r\n slider.children.css({\r\n position: 'absolute',\r\n zIndex: 0,\r\n display: 'none'\r\n });\r\n // prepare the z-index on the showing element\r\n slider.children.eq(slider.settings.startSlide).css({zIndex: slider.settings.slideZIndex, display: 'block'});\r\n }\r\n // create an element to contain all slider controls (pager, start / stop, etc)\r\n slider.controls.el = $('
');\r\n // if captions are requested, add them\r\n if (slider.settings.captions) { appendCaptions(); }\r\n // check if startSlide is last slide\r\n slider.active.last = slider.settings.startSlide === getPagerQty() - 1;\r\n // if video is true, set up the fitVids plugin\r\n if (slider.settings.video) { el.fitVids(); }\r\n if (slider.settings.preloadImages === 'all' || slider.settings.ticker) { preloadSelector = slider.children; }\r\n // only check for control addition if not in \"ticker\" mode\r\n if (!slider.settings.ticker) {\r\n // if controls are requested, add them\r\n if (slider.settings.controls) { appendControls(); }\r\n // if auto is true, and auto controls are requested, add them\r\n if (slider.settings.auto && slider.settings.autoControls) { appendControlsAuto(); }\r\n // if pager is requested, add it\r\n if (slider.settings.pager) { appendPager(); }\r\n // if any control option is requested, add the controls wrapper\r\n if (slider.settings.controls || slider.settings.autoControls || slider.settings.pager) { slider.viewport.after(slider.controls.el); }\r\n // if ticker mode, do not allow a pager\r\n } else {\r\n slider.settings.pager = false;\r\n }\r\n loadElements(preloadSelector, start);\r\n };\r\n\r\n var loadElements = function(selector, callback) {\r\n var total = selector.find('img:not([src=\"\"]), iframe').length,\r\n count = 0;\r\n if (total === 0) {\r\n callback();\r\n return;\r\n }\r\n selector.find('img:not([src=\"\"]), iframe').each(function() {\r\n $(this).one('load error', function() {\r\n if (++count === total) { callback(); }\r\n }).each(function() {\r\n if (this.complete) { $(this).load(); }\r\n });\r\n });\r\n };\r\n\r\n /**\r\n * Start the slider\r\n */\r\n var start = function() {\r\n // if infinite loop, prepare additional slides\r\n if (slider.settings.infiniteLoop && slider.settings.mode !== 'fade' && !slider.settings.ticker) {\r\n var slice = slider.settings.mode === 'vertical' ? slider.settings.minSlides : slider.settings.maxSlides,\r\n sliceAppend = slider.children.slice(0, slice).clone(true).addClass('bx-clone'),\r\n slicePrepend = slider.children.slice(-slice).clone(true).addClass('bx-clone');\r\n if (slider.settings.ariaHidden) {\r\n sliceAppend.attr('aria-hidden', true);\r\n slicePrepend.attr('aria-hidden', true);\r\n }\r\n el.append(sliceAppend).prepend(slicePrepend);\r\n }\r\n // remove the loading DOM element\r\n slider.loader.remove();\r\n // set the left / top position of \"el\"\r\n setSlidePosition();\r\n // if \"vertical\" mode, always use adaptiveHeight to prevent odd behavior\r\n if (slider.settings.mode === 'vertical') { slider.settings.adaptiveHeight = true; }\r\n // set the viewport height\r\n slider.viewport.height(getViewportHeight());\r\n // make sure everything is positioned just right (same as a window resize)\r\n el.redrawSlider();\r\n // onSliderLoad callback\r\n slider.settings.onSliderLoad.call(el, slider.active.index);\r\n // slider has been fully initialized\r\n slider.initialized = true;\r\n // bind the resize call to the window\r\n if (slider.settings.responsive) { $(window).bind('resize', resizeWindow); }\r\n // if auto is true and has more than 1 page, start the show\r\n if (slider.settings.auto && slider.settings.autoStart && (getPagerQty() > 1 || slider.settings.autoSlideForOnePage)) { initAuto(); }\r\n // if ticker is true, start the ticker\r\n if (slider.settings.ticker) { initTicker(); }\r\n // if pager is requested, make the appropriate pager link active\r\n if (slider.settings.pager) { updatePagerActive(slider.settings.startSlide); }\r\n // check for any updates to the controls (like hideControlOnEnd updates)\r\n if (slider.settings.controls) { updateDirectionControls(); }\r\n // if touchEnabled is true, setup the touch events\r\n if (slider.settings.touchEnabled && !slider.settings.ticker) { initTouch(); }\r\n // if keyboardEnabled is true, setup the keyboard events\r\n if (slider.settings.keyboardEnabled && !slider.settings.ticker) {\r\n $(document).keydown(keyPress);\r\n }\r\n };\r\n\r\n /**\r\n * Returns the calculated height of the viewport, used to determine either adaptiveHeight or the maxHeight value\r\n */\r\n var getViewportHeight = function() {\r\n var height = 0;\r\n // first determine which children (slides) should be used in our height calculation\r\n var children = $();\r\n // if mode is not \"vertical\" and adaptiveHeight is false, include all children\r\n if (slider.settings.mode !== 'vertical' && !slider.settings.adaptiveHeight) {\r\n children = slider.children;\r\n } else {\r\n // if not carousel, return the single active child\r\n if (!slider.carousel) {\r\n children = slider.children.eq(slider.active.index);\r\n // if carousel, return a slice of children\r\n } else {\r\n // get the individual slide index\r\n var currentIndex = slider.settings.moveSlides === 1 ? slider.active.index : slider.active.index * getMoveBy();\r\n // add the current slide to the children\r\n children = slider.children.eq(currentIndex);\r\n // cycle through the remaining \"showing\" slides\r\n for (i = 1; i <= slider.settings.maxSlides - 1; i++) {\r\n // if looped back to the start\r\n if (currentIndex + i >= slider.children.length) {\r\n children = children.add(slider.children.eq(i - 1));\r\n } else {\r\n children = children.add(slider.children.eq(currentIndex + i));\r\n }\r\n }\r\n }\r\n }\r\n // if \"vertical\" mode, calculate the sum of the heights of the children\r\n if (slider.settings.mode === 'vertical') {\r\n children.each(function(index) {\r\n height += $(this).outerHeight();\r\n });\r\n // add user-supplied margins\r\n if (slider.settings.slideMargin > 0) {\r\n height += slider.settings.slideMargin * (slider.settings.minSlides - 1);\r\n }\r\n // if not \"vertical\" mode, calculate the max height of the children\r\n } else {\r\n height = Math.max.apply(Math, children.map(function() {\r\n return $(this).outerHeight(false);\r\n }).get());\r\n }\r\n\r\n if (slider.viewport.css('box-sizing') === 'border-box') {\r\n height += parseFloat(slider.viewport.css('padding-top')) + parseFloat(slider.viewport.css('padding-bottom')) +\r\n parseFloat(slider.viewport.css('border-top-width')) + parseFloat(slider.viewport.css('border-bottom-width'));\r\n } else if (slider.viewport.css('box-sizing') === 'padding-box') {\r\n height += parseFloat(slider.viewport.css('padding-top')) + parseFloat(slider.viewport.css('padding-bottom'));\r\n }\r\n\r\n return height;\r\n };\r\n\r\n /**\r\n * Returns the calculated width to be used for the outer wrapper / viewport\r\n */\r\n var getViewportMaxWidth = function() {\r\n var width = '100%';\r\n if (slider.settings.slideWidth > 0) {\r\n if (slider.settings.mode === 'horizontal') {\r\n width = (slider.settings.maxSlides * slider.settings.slideWidth) + ((slider.settings.maxSlides - 1) * slider.settings.slideMargin);\r\n } else {\r\n width = slider.settings.slideWidth;\r\n }\r\n }\r\n return width;\r\n };\r\n\r\n /**\r\n * Returns the calculated width to be applied to each slide\r\n */\r\n var getSlideWidth = function() {\r\n var newElWidth = slider.settings.slideWidth, // start with any user-supplied slide width\r\n wrapWidth = slider.viewport.width(); // get the current viewport width\r\n // if slide width was not supplied, or is larger than the viewport use the viewport width\r\n if (slider.settings.slideWidth === 0 ||\r\n (slider.settings.slideWidth > wrapWidth && !slider.carousel) ||\r\n slider.settings.mode === 'vertical') {\r\n newElWidth = wrapWidth;\r\n // if carousel, use the thresholds to determine the width\r\n } else if (slider.settings.maxSlides > 1 && slider.settings.mode === 'horizontal') {\r\n if (wrapWidth > slider.maxThreshold) {\r\n return newElWidth;\r\n } else if (wrapWidth < slider.minThreshold) {\r\n newElWidth = (wrapWidth - (slider.settings.slideMargin * (slider.settings.minSlides - 1))) / slider.settings.minSlides;\r\n } else if (slider.settings.shrinkItems) {\r\n newElWidth = Math.floor((wrapWidth + slider.settings.slideMargin) / (Math.ceil((wrapWidth + slider.settings.slideMargin) / (newElWidth + slider.settings.slideMargin))) - slider.settings.slideMargin);\r\n }\r\n }\r\n return newElWidth;\r\n };\r\n\r\n /**\r\n * Returns the number of slides currently visible in the viewport (includes partially visible slides)\r\n */\r\n var getNumberSlidesShowing = function() {\r\n var slidesShowing = 1,\r\n childWidth = null;\r\n if (slider.settings.mode === 'horizontal' && slider.settings.slideWidth > 0) {\r\n // if viewport is smaller than minThreshold, return minSlides\r\n if (slider.viewport.width() < slider.minThreshold) {\r\n slidesShowing = slider.settings.minSlides;\r\n // if viewport is larger than maxThreshold, return maxSlides\r\n } else if (slider.viewport.width() > slider.maxThreshold) {\r\n slidesShowing = slider.settings.maxSlides;\r\n // if viewport is between min / max thresholds, divide viewport width by first child width\r\n } else {\r\n childWidth = slider.children.first().width() + slider.settings.slideMargin;\r\n slidesShowing = Math.floor((slider.viewport.width() +\r\n slider.settings.slideMargin) / childWidth);\r\n }\r\n // if \"vertical\" mode, slides showing will always be minSlides\r\n } else if (slider.settings.mode === 'vertical') {\r\n slidesShowing = slider.settings.minSlides;\r\n }\r\n return slidesShowing;\r\n };\r\n\r\n /**\r\n * Returns the number of pages (one full viewport of slides is one \"page\")\r\n */\r\n var getPagerQty = function() {\r\n var pagerQty = 0,\r\n breakPoint = 0,\r\n counter = 0;\r\n // if moveSlides is specified by the user\r\n if (slider.settings.moveSlides > 0) {\r\n if (slider.settings.infiniteLoop) {\r\n pagerQty = Math.ceil(slider.children.length / getMoveBy());\r\n } else {\r\n // when breakpoint goes above children length, counter is the number of pages\r\n while (breakPoint < slider.children.length) {\r\n ++pagerQty;\r\n breakPoint = counter + getNumberSlidesShowing();\r\n counter += slider.settings.moveSlides <= getNumberSlidesShowing() ? slider.settings.moveSlides : getNumberSlidesShowing();\r\n }\r\n }\r\n // if moveSlides is 0 (auto) divide children length by sides showing, then round up\r\n } else {\r\n pagerQty = Math.ceil(slider.children.length / getNumberSlidesShowing());\r\n }\r\n return pagerQty;\r\n };\r\n\r\n /**\r\n * Returns the number of individual slides by which to shift the slider\r\n */\r\n var getMoveBy = function() {\r\n // if moveSlides was set by the user and moveSlides is less than number of slides showing\r\n if (slider.settings.moveSlides > 0 && slider.settings.moveSlides <= getNumberSlidesShowing()) {\r\n return slider.settings.moveSlides;\r\n }\r\n // if moveSlides is 0 (auto)\r\n return getNumberSlidesShowing();\r\n };\r\n\r\n /**\r\n * Sets the slider's (el) left or top position\r\n */\r\n var setSlidePosition = function() {\r\n var position, lastChild, lastShowingIndex;\r\n // if last slide, not infinite loop, and number of children is larger than specified maxSlides\r\n if (slider.children.length > slider.settings.maxSlides && slider.active.last && !slider.settings.infiniteLoop) {\r\n if (slider.settings.mode === 'horizontal') {\r\n // get the last child's position\r\n lastChild = slider.children.last();\r\n position = lastChild.position();\r\n // set the left position\r\n setPositionProperty(-(position.left - (slider.viewport.width() - lastChild.outerWidth())), 'reset', 0);\r\n } else if (slider.settings.mode === 'vertical') {\r\n // get the last showing index's position\r\n lastShowingIndex = slider.children.length - slider.settings.minSlides;\r\n position = slider.children.eq(lastShowingIndex).position();\r\n // set the top position\r\n setPositionProperty(-position.top, 'reset', 0);\r\n }\r\n // if not last slide\r\n } else {\r\n // get the position of the first showing slide\r\n position = slider.children.eq(slider.active.index * getMoveBy()).position();\r\n // check for last slide\r\n if (slider.active.index === getPagerQty() - 1) { slider.active.last = true; }\r\n // set the respective position\r\n if (position !== undefined) {\r\n if (slider.settings.mode === 'horizontal') { setPositionProperty(-position.left, 'reset', 0); }\r\n else if (slider.settings.mode === 'vertical') { setPositionProperty(-position.top, 'reset', 0); }\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Sets the el's animating property position (which in turn will sometimes animate el).\r\n * If using CSS, sets the transform property. If not using CSS, sets the top / left property.\r\n *\r\n * @param value (int)\r\n * - the animating property's value\r\n *\r\n * @param type (string) 'slide', 'reset', 'ticker'\r\n * - the type of instance for which the function is being\r\n *\r\n * @param duration (int)\r\n * - the amount of time (in ms) the transition should occupy\r\n *\r\n * @param params (array) optional\r\n * - an optional parameter containing any variables that need to be passed in\r\n */\r\n var setPositionProperty = function(value, type, duration, params) {\r\n var animateObj, propValue;\r\n // use CSS transform\r\n if (slider.usingCSS) {\r\n // determine the translate3d value\r\n propValue = slider.settings.mode === 'vertical' ? 'translate3d(0, ' + value + 'px, 0)' : 'translate3d(' + value + 'px, 0, 0)';\r\n // add the CSS transition-duration\r\n el.css('-' + slider.cssPrefix + '-transition-duration', duration / 1000 + 's');\r\n if (type === 'slide') {\r\n // set the property value\r\n el.css(slider.animProp, propValue);\r\n if (duration !== 0) {\r\n // bind a callback method - executes when CSS transition completes\r\n el.bind('transitionend webkitTransitionEnd oTransitionEnd MSTransitionEnd', function(e) {\r\n //make sure it's the correct one\r\n if (!$(e.target).is(el)) { return; }\r\n // unbind the callback\r\n el.unbind('transitionend webkitTransitionEnd oTransitionEnd MSTransitionEnd');\r\n updateAfterSlideTransition();\r\n });\r\n } else { //duration = 0\r\n updateAfterSlideTransition();\r\n }\r\n } else if (type === 'reset') {\r\n el.css(slider.animProp, propValue);\r\n } else if (type === 'ticker') {\r\n // make the transition use 'linear'\r\n el.css('-' + slider.cssPrefix + '-transition-timing-function', 'linear');\r\n el.css(slider.animProp, propValue);\r\n if (duration !== 0) {\r\n el.bind('transitionend webkitTransitionEnd oTransitionEnd MSTransitionEnd', function(e) {\r\n //make sure it's the correct one\r\n if (!$(e.target).is(el)) { return; }\r\n // unbind the callback\r\n el.unbind('transitionend webkitTransitionEnd oTransitionEnd MSTransitionEnd');\r\n // reset the position\r\n setPositionProperty(params.resetValue, 'reset', 0);\r\n // start the loop again\r\n tickerLoop();\r\n });\r\n } else { //duration = 0\r\n setPositionProperty(params.resetValue, 'reset', 0);\r\n tickerLoop();\r\n }\r\n }\r\n // use JS animate\r\n } else {\r\n animateObj = {};\r\n animateObj[slider.animProp] = value;\r\n if (type === 'slide') {\r\n el.animate(animateObj, duration, slider.settings.easing, function() {\r\n updateAfterSlideTransition();\r\n });\r\n } else if (type === 'reset') {\r\n el.css(slider.animProp, value);\r\n } else if (type === 'ticker') {\r\n el.animate(animateObj, duration, 'linear', function() {\r\n setPositionProperty(params.resetValue, 'reset', 0);\r\n // run the recursive loop after animation\r\n tickerLoop();\r\n });\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Populates the pager with proper amount of pages\r\n */\r\n var populatePager = function() {\r\n var pagerHtml = '',\r\n linkContent = '',\r\n pagerQty = getPagerQty();\r\n // loop through each pager item\r\n for (var i = 0; i < pagerQty; i++) {\r\n linkContent = '';\r\n // if a buildPager function is supplied, use it to get pager link value, else use index + 1\r\n if (slider.settings.buildPager && $.isFunction(slider.settings.buildPager) || slider.settings.pagerCustom) {\r\n linkContent = slider.settings.buildPager(i);\r\n slider.pagerEl.addClass('bx-custom-pager');\r\n } else {\r\n linkContent = i + 1;\r\n slider.pagerEl.addClass('bx-default-pager');\r\n }\r\n // var linkContent = slider.settings.buildPager && $.isFunction(slider.settings.buildPager) ? slider.settings.buildPager(i) : i + 1;\r\n // add the markup to the string\r\n pagerHtml += '';\r\n }\r\n // populate the pager element with pager links\r\n slider.pagerEl.html(pagerHtml);\r\n };\r\n\r\n /**\r\n * Appends the pager to the controls element\r\n */\r\n var appendPager = function() {\r\n if (!slider.settings.pagerCustom) {\r\n // create the pager DOM element\r\n slider.pagerEl = $('
');\r\n // if a pager selector was supplied, populate it with the pager\r\n if (slider.settings.pagerSelector) {\r\n $(slider.settings.pagerSelector).html(slider.pagerEl);\r\n // if no pager selector was supplied, add it after the wrapper\r\n } else {\r\n slider.controls.el.addClass('bx-has-pager').append(slider.pagerEl);\r\n }\r\n // populate the pager\r\n populatePager();\r\n } else {\r\n slider.pagerEl = $(slider.settings.pagerCustom);\r\n }\r\n // assign the pager click binding\r\n slider.pagerEl.on('click touchend', 'a', clickPagerBind);\r\n };\r\n\r\n /**\r\n * Appends prev / next controls to the controls element\r\n */\r\n var appendControls = function() {\r\n slider.controls.next = $('' + slider.settings.nextText + '');\r\n slider.controls.prev = $('' + slider.settings.prevText + '');\r\n // bind click actions to the controls\r\n slider.controls.next.bind('click touchend', clickNextBind);\r\n slider.controls.prev.bind('click touchend', clickPrevBind);\r\n // if nextSelector was supplied, populate it\r\n if (slider.settings.nextSelector) {\r\n $(slider.settings.nextSelector).append(slider.controls.next);\r\n }\r\n // if prevSelector was supplied, populate it\r\n if (slider.settings.prevSelector) {\r\n $(slider.settings.prevSelector).append(slider.controls.prev);\r\n }\r\n // if no custom selectors were supplied\r\n if (!slider.settings.nextSelector && !slider.settings.prevSelector) {\r\n // add the controls to the DOM\r\n slider.controls.directionEl = $('
');\r\n // add the control elements to the directionEl\r\n slider.controls.directionEl.append(slider.controls.prev).append(slider.controls.next);\r\n // slider.viewport.append(slider.controls.directionEl);\r\n slider.controls.el.addClass('bx-has-controls-direction').append(slider.controls.directionEl);\r\n }\r\n };\r\n\r\n /**\r\n * Appends start / stop auto controls to the controls element\r\n */\r\n var appendControlsAuto = function() {\r\n slider.controls.start = $('');\r\n slider.controls.stop = $('');\r\n // add the controls to the DOM\r\n slider.controls.autoEl = $('
');\r\n // bind click actions to the controls\r\n slider.controls.autoEl.on('click', '.bx-start', clickStartBind);\r\n slider.controls.autoEl.on('click', '.bx-stop', clickStopBind);\r\n // if autoControlsCombine, insert only the \"start\" control\r\n if (slider.settings.autoControlsCombine) {\r\n slider.controls.autoEl.append(slider.controls.start);\r\n // if autoControlsCombine is false, insert both controls\r\n } else {\r\n slider.controls.autoEl.append(slider.controls.start).append(slider.controls.stop);\r\n }\r\n // if auto controls selector was supplied, populate it with the controls\r\n if (slider.settings.autoControlsSelector) {\r\n $(slider.settings.autoControlsSelector).html(slider.controls.autoEl);\r\n // if auto controls selector was not supplied, add it after the wrapper\r\n } else {\r\n slider.controls.el.addClass('bx-has-controls-auto').append(slider.controls.autoEl);\r\n }\r\n // update the auto controls\r\n updateAutoControls(slider.settings.autoStart ? 'stop' : 'start');\r\n };\r\n\r\n /**\r\n * Appends image captions to the DOM\r\n */\r\n var appendCaptions = function() {\r\n // cycle through each child\r\n slider.children.each(function(index) {\r\n // get the image title attribute\r\n var title = $(this).find('img:first').attr('title');\r\n // append the caption\r\n if (title !== undefined && ('' + title).length) {\r\n $(this).append('
' + title + '
');\r\n }\r\n });\r\n };\r\n\r\n /**\r\n * Click next binding\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var clickNextBind = function(e) {\r\n e.preventDefault();\r\n if (slider.controls.el.hasClass('disabled')) { return; }\r\n // if auto show is running, stop it\r\n if (slider.settings.auto && slider.settings.stopAutoOnClick) { el.stopAuto(); }\r\n el.goToNextSlide();\r\n };\r\n\r\n /**\r\n * Click prev binding\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var clickPrevBind = function(e) {\r\n e.preventDefault();\r\n if (slider.controls.el.hasClass('disabled')) { return; }\r\n // if auto show is running, stop it\r\n if (slider.settings.auto && slider.settings.stopAutoOnClick) { el.stopAuto(); }\r\n el.goToPrevSlide();\r\n };\r\n\r\n /**\r\n * Click start binding\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var clickStartBind = function(e) {\r\n el.startAuto();\r\n e.preventDefault();\r\n };\r\n\r\n /**\r\n * Click stop binding\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var clickStopBind = function(e) {\r\n el.stopAuto();\r\n e.preventDefault();\r\n };\r\n\r\n /**\r\n * Click pager binding\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var clickPagerBind = function(e) {\r\n var pagerLink, pagerIndex;\r\n e.preventDefault();\r\n if (slider.controls.el.hasClass('disabled')) {\r\n return;\r\n }\r\n // if auto show is running, stop it\r\n if (slider.settings.auto && slider.settings.stopAutoOnClick) { el.stopAuto(); }\r\n pagerLink = $(e.currentTarget);\r\n if (pagerLink.attr('data-slide-index') !== undefined) {\r\n pagerIndex = parseInt(pagerLink.attr('data-slide-index'));\r\n // if clicked pager link is not active, continue with the goToSlide call\r\n if (pagerIndex !== slider.active.index) { el.goToSlide(pagerIndex); }\r\n }\r\n };\r\n\r\n /**\r\n * Updates the pager links with an active class\r\n *\r\n * @param slideIndex (int)\r\n * - index of slide to make active\r\n */\r\n var updatePagerActive = function(slideIndex) {\r\n // if \"short\" pager type\r\n var len = slider.children.length; // nb of children\r\n if (slider.settings.pagerType === 'short') {\r\n if (slider.settings.maxSlides > 1) {\r\n len = Math.ceil(slider.children.length / slider.settings.maxSlides);\r\n }\r\n slider.pagerEl.html((slideIndex + 1) + slider.settings.pagerShortSeparator + len);\r\n return;\r\n }\r\n // remove all pager active classes\r\n slider.pagerEl.find('a').removeClass('active');\r\n // apply the active class for all pagers\r\n slider.pagerEl.each(function(i, el) { $(el).find('a').eq(slideIndex).addClass('active'); });\r\n };\r\n\r\n /**\r\n * Performs needed actions after a slide transition\r\n */\r\n var updateAfterSlideTransition = function() {\r\n // if infinite loop is true\r\n if (slider.settings.infiniteLoop) {\r\n var position = '';\r\n // first slide\r\n if (slider.active.index === 0) {\r\n // set the new position\r\n position = slider.children.eq(0).position();\r\n // carousel, last slide\r\n } else if (slider.active.index === getPagerQty() - 1 && slider.carousel) {\r\n position = slider.children.eq((getPagerQty() - 1) * getMoveBy()).position();\r\n // last slide\r\n } else if (slider.active.index === slider.children.length - 1) {\r\n position = slider.children.eq(slider.children.length - 1).position();\r\n }\r\n if (position) {\r\n if (slider.settings.mode === 'horizontal') { setPositionProperty(-position.left, 'reset', 0); }\r\n else if (slider.settings.mode === 'vertical') { setPositionProperty(-position.top, 'reset', 0); }\r\n }\r\n }\r\n // declare that the transition is complete\r\n slider.working = false;\r\n // onSlideAfter callback\r\n slider.settings.onSlideAfter.call(el, slider.children.eq(slider.active.index), slider.oldIndex, slider.active.index);\r\n };\r\n\r\n /**\r\n * Updates the auto controls state (either active, or combined switch)\r\n *\r\n * @param state (string) \"start\", \"stop\"\r\n * - the new state of the auto show\r\n */\r\n var updateAutoControls = function(state) {\r\n // if autoControlsCombine is true, replace the current control with the new state\r\n if (slider.settings.autoControlsCombine) {\r\n slider.controls.autoEl.html(slider.controls[state]);\r\n // if autoControlsCombine is false, apply the \"active\" class to the appropriate control\r\n } else {\r\n slider.controls.autoEl.find('a').removeClass('active');\r\n slider.controls.autoEl.find('a:not(.bx-' + state + ')').addClass('active');\r\n }\r\n };\r\n\r\n /**\r\n * Updates the direction controls (checks if either should be hidden)\r\n */\r\n var updateDirectionControls = function() {\r\n if (getPagerQty() === 1) {\r\n slider.controls.prev.addClass('disabled');\r\n slider.controls.next.addClass('disabled');\r\n } else if (!slider.settings.infiniteLoop && slider.settings.hideControlOnEnd) {\r\n // if first slide\r\n if (slider.active.index === 0) {\r\n slider.controls.prev.addClass('disabled');\r\n slider.controls.next.removeClass('disabled');\r\n // if last slide\r\n } else if (slider.active.index === getPagerQty() - 1) {\r\n slider.controls.next.addClass('disabled');\r\n slider.controls.prev.removeClass('disabled');\r\n // if any slide in the middle\r\n } else {\r\n slider.controls.prev.removeClass('disabled');\r\n slider.controls.next.removeClass('disabled');\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Initializes the auto process\r\n */\r\n var initAuto = function() {\r\n // if autoDelay was supplied, launch the auto show using a setTimeout() call\r\n if (slider.settings.autoDelay > 0) {\r\n var timeout = setTimeout(el.startAuto, slider.settings.autoDelay);\r\n // if autoDelay was not supplied, start the auto show normally\r\n } else {\r\n el.startAuto();\r\n\r\n //add focus and blur events to ensure its running if timeout gets paused\r\n $(window).focus(function() {\r\n el.startAuto();\r\n }).blur(function() {\r\n el.stopAuto();\r\n });\r\n }\r\n // if autoHover is requested\r\n if (slider.settings.autoHover) {\r\n // on el hover\r\n el.hover(function() {\r\n // if the auto show is currently playing (has an active interval)\r\n if (slider.interval) {\r\n // stop the auto show and pass true argument which will prevent control update\r\n el.stopAuto(true);\r\n // create a new autoPaused value which will be used by the relative \"mouseout\" event\r\n slider.autoPaused = true;\r\n }\r\n }, function() {\r\n // if the autoPaused value was created be the prior \"mouseover\" event\r\n if (slider.autoPaused) {\r\n // start the auto show and pass true argument which will prevent control update\r\n el.startAuto(true);\r\n // reset the autoPaused value\r\n slider.autoPaused = null;\r\n }\r\n });\r\n }\r\n };\r\n\r\n /**\r\n * Initializes the ticker process\r\n */\r\n var initTicker = function() {\r\n var startPosition = 0,\r\n position, transform, value, idx, ratio, property, newSpeed, totalDimens;\r\n // if autoDirection is \"next\", append a clone of the entire slider\r\n if (slider.settings.autoDirection === 'next') {\r\n el.append(slider.children.clone().addClass('bx-clone'));\r\n // if autoDirection is \"prev\", prepend a clone of the entire slider, and set the left position\r\n } else {\r\n el.prepend(slider.children.clone().addClass('bx-clone'));\r\n position = slider.children.first().position();\r\n startPosition = slider.settings.mode === 'horizontal' ? -position.left : -position.top;\r\n }\r\n setPositionProperty(startPosition, 'reset', 0);\r\n // do not allow controls in ticker mode\r\n slider.settings.pager = false;\r\n slider.settings.controls = false;\r\n slider.settings.autoControls = false;\r\n // if autoHover is requested\r\n if (slider.settings.tickerHover) {\r\n if (slider.usingCSS) {\r\n idx = slider.settings.mode === 'horizontal' ? 4 : 5;\r\n slider.viewport.hover(function() {\r\n transform = el.css('-' + slider.cssPrefix + '-transform');\r\n value = parseFloat(transform.split(',')[idx]);\r\n setPositionProperty(value, 'reset', 0);\r\n }, function() {\r\n totalDimens = 0;\r\n slider.children.each(function(index) {\r\n totalDimens += slider.settings.mode === 'horizontal' ? $(this).outerWidth(true) : $(this).outerHeight(true);\r\n });\r\n // calculate the speed ratio (used to determine the new speed to finish the paused animation)\r\n ratio = slider.settings.speed / totalDimens;\r\n // determine which property to use\r\n property = slider.settings.mode === 'horizontal' ? 'left' : 'top';\r\n // calculate the new speed\r\n newSpeed = ratio * (totalDimens - (Math.abs(parseInt(value))));\r\n tickerLoop(newSpeed);\r\n });\r\n } else {\r\n // on el hover\r\n slider.viewport.hover(function() {\r\n el.stop();\r\n }, function() {\r\n // calculate the total width of children (used to calculate the speed ratio)\r\n totalDimens = 0;\r\n slider.children.each(function(index) {\r\n totalDimens += slider.settings.mode === 'horizontal' ? $(this).outerWidth(true) : $(this).outerHeight(true);\r\n });\r\n // calculate the speed ratio (used to determine the new speed to finish the paused animation)\r\n ratio = slider.settings.speed / totalDimens;\r\n // determine which property to use\r\n property = slider.settings.mode === 'horizontal' ? 'left' : 'top';\r\n // calculate the new speed\r\n newSpeed = ratio * (totalDimens - (Math.abs(parseInt(el.css(property)))));\r\n tickerLoop(newSpeed);\r\n });\r\n }\r\n }\r\n // start the ticker loop\r\n tickerLoop();\r\n };\r\n\r\n /**\r\n * Runs a continuous loop, news ticker-style\r\n */\r\n var tickerLoop = function(resumeSpeed) {\r\n var speed = resumeSpeed ? resumeSpeed : slider.settings.speed,\r\n position = {left: 0, top: 0},\r\n reset = {left: 0, top: 0},\r\n animateProperty, resetValue, params;\r\n\r\n // if \"next\" animate left position to last child, then reset left to 0\r\n if (slider.settings.autoDirection === 'next') {\r\n position = el.find('.bx-clone').first().position();\r\n // if \"prev\" animate left position to 0, then reset left to first non-clone child\r\n } else {\r\n reset = slider.children.first().position();\r\n }\r\n animateProperty = slider.settings.mode === 'horizontal' ? -position.left : -position.top;\r\n resetValue = slider.settings.mode === 'horizontal' ? -reset.left : -reset.top;\r\n params = {resetValue: resetValue};\r\n setPositionProperty(animateProperty, 'ticker', speed, params);\r\n };\r\n\r\n /**\r\n * Check if el is on screen\r\n */\r\n var isOnScreen = function(el) {\r\n var win = $(window),\r\n viewport = {\r\n top: win.scrollTop(),\r\n left: win.scrollLeft()\r\n },\r\n bounds = el.offset();\r\n\r\n viewport.right = viewport.left + win.width();\r\n viewport.bottom = viewport.top + win.height();\r\n bounds.right = bounds.left + el.outerWidth();\r\n bounds.bottom = bounds.top + el.outerHeight();\r\n\r\n return (!(viewport.right < bounds.left || viewport.left > bounds.right || viewport.bottom < bounds.top || viewport.top > bounds.bottom));\r\n };\r\n\r\n /**\r\n * Initializes keyboard events\r\n */\r\n var keyPress = function(e) {\r\n var activeElementTag = document.activeElement.tagName.toLowerCase(),\r\n tagFilters = 'input|textarea',\r\n p = new RegExp(activeElementTag,['i']),\r\n result = p.exec(tagFilters);\r\n\r\n if (result == null && isOnScreen(el)) {\r\n if (e.keyCode === 39) {\r\n clickNextBind(e);\r\n return false;\r\n } else if (e.keyCode === 37) {\r\n clickPrevBind(e);\r\n return false;\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Initializes touch events\r\n */\r\n var initTouch = function() {\r\n // initialize object to contain all touch values\r\n slider.touch = {\r\n start: {x: 0, y: 0},\r\n end: {x: 0, y: 0}\r\n };\r\n slider.viewport.bind('touchstart MSPointerDown pointerdown', onTouchStart);\r\n\r\n //for browsers that have implemented pointer events and fire a click after\r\n //every pointerup regardless of whether pointerup is on same screen location as pointerdown or not\r\n slider.viewport.on('click', '.bxslider a', function(e) {\r\n if (slider.viewport.hasClass('click-disabled')) {\r\n e.preventDefault();\r\n slider.viewport.removeClass('click-disabled');\r\n }\r\n });\r\n };\r\n\r\n /**\r\n * Event handler for \"touchstart\"\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var onTouchStart = function(e) {\r\n //disable slider controls while user is interacting with slides to avoid slider freeze that happens on touch devices when a slide swipe happens immediately after interacting with slider controls\r\n slider.controls.el.addClass('disabled');\r\n\r\n if (slider.working) {\r\n e.preventDefault();\r\n slider.controls.el.removeClass('disabled');\r\n } else {\r\n // record the original position when touch starts\r\n slider.touch.originalPos = el.position();\r\n var orig = e.originalEvent,\r\n touchPoints = (typeof orig.changedTouches !== 'undefined') ? orig.changedTouches : [orig];\r\n // record the starting touch x, y coordinates\r\n slider.touch.start.x = touchPoints[0].pageX;\r\n slider.touch.start.y = touchPoints[0].pageY;\r\n\r\n if (slider.viewport.get(0).setPointerCapture) {\r\n slider.pointerId = orig.pointerId;\r\n slider.viewport.get(0).setPointerCapture(slider.pointerId);\r\n }\r\n // bind a \"touchmove\" event to the viewport\r\n slider.viewport.bind('touchmove MSPointerMove pointermove', onTouchMove);\r\n // bind a \"touchend\" event to the viewport\r\n slider.viewport.bind('touchend MSPointerUp pointerup', onTouchEnd);\r\n slider.viewport.bind('MSPointerCancel pointercancel', onPointerCancel);\r\n }\r\n };\r\n\r\n /**\r\n * Cancel Pointer for Windows Phone\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var onPointerCancel = function(e) {\r\n /* onPointerCancel handler is needed to deal with situations when a touchend\r\n doesn't fire after a touchstart (this happens on windows phones only) */\r\n setPositionProperty(slider.touch.originalPos.left, 'reset', 0);\r\n\r\n //remove handlers\r\n slider.controls.el.removeClass('disabled');\r\n slider.viewport.unbind('MSPointerCancel pointercancel', onPointerCancel);\r\n slider.viewport.unbind('touchmove MSPointerMove pointermove', onTouchMove);\r\n slider.viewport.unbind('touchend MSPointerUp pointerup', onTouchEnd);\r\n if (slider.viewport.get(0).releasePointerCapture) {\r\n slider.viewport.get(0).releasePointerCapture(slider.pointerId);\r\n }\r\n };\r\n\r\n /**\r\n * Event handler for \"touchmove\"\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var onTouchMove = function(e) {\r\n var orig = e.originalEvent,\r\n touchPoints = (typeof orig.changedTouches !== 'undefined') ? orig.changedTouches : [orig],\r\n // if scrolling on y axis, do not prevent default\r\n xMovement = Math.abs(touchPoints[0].pageX - slider.touch.start.x),\r\n yMovement = Math.abs(touchPoints[0].pageY - slider.touch.start.y),\r\n value = 0,\r\n change = 0;\r\n\r\n // x axis swipe\r\n if ((xMovement * 3) > yMovement && slider.settings.preventDefaultSwipeX) {\r\n e.preventDefault();\r\n // y axis swipe\r\n } else if ((yMovement * 3) > xMovement && slider.settings.preventDefaultSwipeY) {\r\n e.preventDefault();\r\n }\r\n if (slider.settings.mode !== 'fade' && slider.settings.oneToOneTouch) {\r\n // if horizontal, drag along x axis\r\n if (slider.settings.mode === 'horizontal') {\r\n change = touchPoints[0].pageX - slider.touch.start.x;\r\n value = slider.touch.originalPos.left + change;\r\n // if vertical, drag along y axis\r\n } else {\r\n change = touchPoints[0].pageY - slider.touch.start.y;\r\n value = slider.touch.originalPos.top + change;\r\n }\r\n setPositionProperty(value, 'reset', 0);\r\n }\r\n };\r\n\r\n /**\r\n * Event handler for \"touchend\"\r\n *\r\n * @param e (event)\r\n * - DOM event object\r\n */\r\n var onTouchEnd = function(e) {\r\n slider.viewport.unbind('touchmove MSPointerMove pointermove', onTouchMove);\r\n //enable slider controls as soon as user stops interacing with slides\r\n slider.controls.el.removeClass('disabled');\r\n var orig = e.originalEvent,\r\n touchPoints = (typeof orig.changedTouches !== 'undefined') ? orig.changedTouches : [orig],\r\n value = 0,\r\n distance = 0;\r\n // record end x, y positions\r\n slider.touch.end.x = touchPoints[0].pageX;\r\n slider.touch.end.y = touchPoints[0].pageY;\r\n // if fade mode, check if absolute x distance clears the threshold\r\n if (slider.settings.mode === 'fade') {\r\n distance = Math.abs(slider.touch.start.x - slider.touch.end.x);\r\n if (distance >= slider.settings.swipeThreshold) {\r\n if (slider.touch.start.x > slider.touch.end.x) {\r\n el.goToNextSlide();\r\n } else {\r\n el.goToPrevSlide();\r\n }\r\n el.stopAuto();\r\n }\r\n // not fade mode\r\n } else {\r\n // calculate distance and el's animate property\r\n if (slider.settings.mode === 'horizontal') {\r\n distance = slider.touch.end.x - slider.touch.start.x;\r\n value = slider.touch.originalPos.left;\r\n } else {\r\n distance = slider.touch.end.y - slider.touch.start.y;\r\n value = slider.touch.originalPos.top;\r\n }\r\n // if not infinite loop and first / last slide, do not attempt a slide transition\r\n if (!slider.settings.infiniteLoop && ((slider.active.index === 0 && distance > 0) || (slider.active.last && distance < 0))) {\r\n setPositionProperty(value, 'reset', 200);\r\n } else {\r\n // check if distance clears threshold\r\n if (Math.abs(distance) >= slider.settings.swipeThreshold) {\r\n if (distance < 0) {\r\n el.goToNextSlide();\r\n } else {\r\n el.goToPrevSlide();\r\n }\r\n el.stopAuto();\r\n } else {\r\n // el.animate(property, 200);\r\n setPositionProperty(value, 'reset', 200);\r\n }\r\n }\r\n }\r\n slider.viewport.unbind('touchend MSPointerUp pointerup', onTouchEnd);\r\n if (slider.viewport.get(0).releasePointerCapture) {\r\n slider.viewport.get(0).releasePointerCapture(slider.pointerId);\r\n }\r\n };\r\n\r\n /**\r\n * Window resize event callback\r\n */\r\n var resizeWindow = function(e) {\r\n // don't do anything if slider isn't initialized.\r\n if (!slider.initialized) { return; }\r\n // Delay if slider working.\r\n if (slider.working) {\r\n window.setTimeout(resizeWindow, 10);\r\n } else {\r\n // get the new window dimens (again, thank you IE)\r\n var windowWidthNew = $(window).width(),\r\n windowHeightNew = $(window).height();\r\n // make sure that it is a true window resize\r\n // *we must check this because our dinosaur friend IE fires a window resize event when certain DOM elements\r\n // are resized. Can you just die already?*\r\n if (windowWidth !== windowWidthNew || windowHeight !== windowHeightNew) {\r\n // set the new window dimens\r\n windowWidth = windowWidthNew;\r\n windowHeight = windowHeightNew;\r\n // update all dynamic elements\r\n el.redrawSlider();\r\n // Call user resize handler\r\n slider.settings.onSliderResize.call(el, slider.active.index);\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Adds an aria-hidden=true attribute to each element\r\n *\r\n * @param startVisibleIndex (int)\r\n * - the first visible element's index\r\n */\r\n var applyAriaHiddenAttributes = function(startVisibleIndex) {\r\n var numberOfSlidesShowing = getNumberSlidesShowing();\r\n // only apply attributes if the setting is enabled and not in ticker mode\r\n if (slider.settings.ariaHidden && !slider.settings.ticker) {\r\n // add aria-hidden=true to all elements\r\n slider.children.attr('aria-hidden', 'true');\r\n // get the visible elements and change to aria-hidden=false\r\n slider.children.slice(startVisibleIndex, startVisibleIndex + numberOfSlidesShowing).attr('aria-hidden', 'false');\r\n }\r\n };\r\n\r\n /**\r\n * Returns index according to present page range\r\n *\r\n * @param slideOndex (int)\r\n * - the desired slide index\r\n */\r\n var setSlideIndex = function(slideIndex) {\r\n if (slideIndex < 0) {\r\n if (slider.settings.infiniteLoop) {\r\n return getPagerQty() - 1;\r\n }else {\r\n //we don't go to undefined slides\r\n return slider.active.index;\r\n }\r\n // if slideIndex is greater than children length, set active index to 0 (this happens during infinite loop)\r\n } else if (slideIndex >= getPagerQty()) {\r\n if (slider.settings.infiniteLoop) {\r\n return 0;\r\n } else {\r\n //we don't move to undefined pages\r\n return slider.active.index;\r\n }\r\n // set active index to requested slide\r\n } else {\r\n return slideIndex;\r\n }\r\n };\r\n\r\n /**\r\n * ===================================================================================\r\n * = PUBLIC FUNCTIONS\r\n * ===================================================================================\r\n */\r\n\r\n /**\r\n * Performs slide transition to the specified slide\r\n *\r\n * @param slideIndex (int)\r\n * - the destination slide's index (zero-based)\r\n *\r\n * @param direction (string)\r\n * - INTERNAL USE ONLY - the direction of travel (\"prev\" / \"next\")\r\n */\r\n el.goToSlide = function(slideIndex, direction) {\r\n // onSlideBefore, onSlideNext, onSlidePrev callbacks\r\n // Allow transition canceling based on returned value\r\n var performTransition = true,\r\n moveBy = 0,\r\n position = {left: 0, top: 0},\r\n lastChild = null,\r\n lastShowingIndex, eq, value, requestEl;\r\n // store the old index\r\n slider.oldIndex = slider.active.index;\r\n //set new index\r\n slider.active.index = setSlideIndex(slideIndex);\r\n\r\n // if plugin is currently in motion, ignore request\r\n if (slider.working || slider.active.index === slider.oldIndex) { return; }\r\n // declare that plugin is in motion\r\n slider.working = true;\r\n\r\n performTransition = slider.settings.onSlideBefore.call(el, slider.children.eq(slider.active.index), slider.oldIndex, slider.active.index);\r\n\r\n // If transitions canceled, reset and return\r\n if (typeof (performTransition) !== 'undefined' && !performTransition) {\r\n slider.active.index = slider.oldIndex; // restore old index\r\n slider.working = false; // is not in motion\r\n return;\r\n }\r\n\r\n if (direction === 'next') {\r\n // Prevent canceling in future functions or lack there-of from negating previous commands to cancel\r\n if (!slider.settings.onSlideNext.call(el, slider.children.eq(slider.active.index), slider.oldIndex, slider.active.index)) {\r\n performTransition = false;\r\n }\r\n } else if (direction === 'prev') {\r\n // Prevent canceling in future functions or lack there-of from negating previous commands to cancel\r\n if (!slider.settings.onSlidePrev.call(el, slider.children.eq(slider.active.index), slider.oldIndex, slider.active.index)) {\r\n performTransition = false;\r\n }\r\n }\r\n\r\n // check if last slide\r\n slider.active.last = slider.active.index >= getPagerQty() - 1;\r\n // update the pager with active class\r\n if (slider.settings.pager || slider.settings.pagerCustom) { updatePagerActive(slider.active.index); }\r\n // // check for direction control update\r\n if (slider.settings.controls) { updateDirectionControls(); }\r\n // if slider is set to mode: \"fade\"\r\n if (slider.settings.mode === 'fade') {\r\n // if adaptiveHeight is true and next height is different from current height, animate to the new height\r\n if (slider.settings.adaptiveHeight && slider.viewport.height() !== getViewportHeight()) {\r\n slider.viewport.animate({height: getViewportHeight()}, slider.settings.adaptiveHeightSpeed);\r\n }\r\n // fade out the visible child and reset its z-index value\r\n slider.children.filter(':visible').fadeOut(slider.settings.speed).css({zIndex: 0});\r\n // fade in the newly requested slide\r\n slider.children.eq(slider.active.index).css('zIndex', slider.settings.slideZIndex + 1).fadeIn(slider.settings.speed, function() {\r\n $(this).css('zIndex', slider.settings.slideZIndex);\r\n updateAfterSlideTransition();\r\n });\r\n // slider mode is not \"fade\"\r\n } else {\r\n // if adaptiveHeight is true and next height is different from current height, animate to the new height\r\n if (slider.settings.adaptiveHeight && slider.viewport.height() !== getViewportHeight()) {\r\n slider.viewport.animate({height: getViewportHeight()}, slider.settings.adaptiveHeightSpeed);\r\n }\r\n // if carousel and not infinite loop\r\n if (!slider.settings.infiniteLoop && slider.carousel && slider.active.last) {\r\n if (slider.settings.mode === 'horizontal') {\r\n // get the last child position\r\n lastChild = slider.children.eq(slider.children.length - 1);\r\n position = lastChild.position();\r\n // calculate the position of the last slide\r\n moveBy = slider.viewport.width() - lastChild.outerWidth();\r\n } else {\r\n // get last showing index position\r\n lastShowingIndex = slider.children.length - slider.settings.minSlides;\r\n position = slider.children.eq(lastShowingIndex).position();\r\n }\r\n // horizontal carousel, going previous while on first slide (infiniteLoop mode)\r\n } else if (slider.carousel && slider.active.last && direction === 'prev') {\r\n // get the last child position\r\n eq = slider.settings.moveSlides === 1 ? slider.settings.maxSlides - getMoveBy() : ((getPagerQty() - 1) * getMoveBy()) - (slider.children.length - slider.settings.maxSlides);\r\n lastChild = el.children('.bx-clone').eq(eq);\r\n position = lastChild.position();\r\n // if infinite loop and \"Next\" is clicked on the last slide\r\n } else if (direction === 'next' && slider.active.index === 0) {\r\n // get the last clone position\r\n position = el.find('> .bx-clone').eq(slider.settings.maxSlides).position();\r\n slider.active.last = false;\r\n // normal non-zero requests\r\n } else if (slideIndex >= 0) {\r\n //parseInt is applied to allow floats for slides/page\r\n requestEl = slideIndex * parseInt(getMoveBy());\r\n position = slider.children.eq(requestEl).position();\r\n }\r\n\r\n /* If the position doesn't exist\r\n * (e.g. if you destroy the slider on a next click),\r\n * it doesn't throw an error.\r\n */\r\n if (typeof (position) !== 'undefined') {\r\n value = slider.settings.mode === 'horizontal' ? -(position.left - moveBy) : -position.top;\r\n // plugin values to be animated\r\n setPositionProperty(value, 'slide', slider.settings.speed);\r\n } else {\r\n slider.working = false;\r\n }\r\n }\r\n if (slider.settings.ariaHidden) { applyAriaHiddenAttributes(slider.active.index * getMoveBy()); }\r\n };\r\n\r\n /**\r\n * Transitions to the next slide in the show\r\n */\r\n el.goToNextSlide = function() {\r\n // if infiniteLoop is false and last page is showing, disregard call\r\n if (!slider.settings.infiniteLoop && slider.active.last) { return; }\r\n var pagerIndex = parseInt(slider.active.index) + 1;\r\n el.goToSlide(pagerIndex, 'next');\r\n };\r\n\r\n /**\r\n * Transitions to the prev slide in the show\r\n */\r\n el.goToPrevSlide = function() {\r\n // if infiniteLoop is false and last page is showing, disregard call\r\n if (!slider.settings.infiniteLoop && slider.active.index === 0) { return; }\r\n var pagerIndex = parseInt(slider.active.index) - 1;\r\n el.goToSlide(pagerIndex, 'prev');\r\n };\r\n\r\n /**\r\n * Starts the auto show\r\n *\r\n * @param preventControlUpdate (boolean)\r\n * - if true, auto controls state will not be updated\r\n */\r\n el.startAuto = function(preventControlUpdate) {\r\n // if an interval already exists, disregard call\r\n if (slider.interval) { return; }\r\n // create an interval\r\n slider.interval = setInterval(function() {\r\n if (slider.settings.autoDirection === 'next') {\r\n el.goToNextSlide();\r\n } else {\r\n el.goToPrevSlide();\r\n }\r\n }, slider.settings.pause);\r\n // if auto controls are displayed and preventControlUpdate is not true\r\n if (slider.settings.autoControls && preventControlUpdate !== true) { updateAutoControls('stop'); }\r\n };\r\n\r\n /**\r\n * Stops the auto show\r\n *\r\n * @param preventControlUpdate (boolean)\r\n * - if true, auto controls state will not be updated\r\n */\r\n el.stopAuto = function(preventControlUpdate) {\r\n // if no interval exists, disregard call\r\n if (!slider.interval) { return; }\r\n // clear the interval\r\n clearInterval(slider.interval);\r\n slider.interval = null;\r\n // if auto controls are displayed and preventControlUpdate is not true\r\n if (slider.settings.autoControls && preventControlUpdate !== true) { updateAutoControls('start'); }\r\n };\r\n\r\n /**\r\n * Returns current slide index (zero-based)\r\n */\r\n el.getCurrentSlide = function() {\r\n return slider.active.index;\r\n };\r\n\r\n /**\r\n * Returns current slide element\r\n */\r\n el.getCurrentSlideElement = function() {\r\n return slider.children.eq(slider.active.index);\r\n };\r\n\r\n /**\r\n * Returns a slide element\r\n * @param index (int)\r\n * - The index (zero-based) of the element you want returned.\r\n */\r\n el.getSlideElement = function(index) {\r\n return slider.children.eq(index);\r\n };\r\n\r\n /**\r\n * Returns number of slides in show\r\n */\r\n el.getSlideCount = function() {\r\n return slider.children.length;\r\n };\r\n\r\n /**\r\n * Return slider.working variable\r\n */\r\n el.isWorking = function() {\r\n return slider.working;\r\n };\r\n\r\n /**\r\n * Update all dynamic slider elements\r\n */\r\n el.redrawSlider = function() {\r\n // resize all children in ratio to new screen size\r\n slider.children.add(el.find('.bx-clone')).outerWidth(getSlideWidth());\r\n // adjust the height\r\n slider.viewport.css('height', getViewportHeight());\r\n // update the slide position\r\n if (!slider.settings.ticker) { setSlidePosition(); }\r\n // if active.last was true before the screen resize, we want\r\n // to keep it last no matter what screen size we end on\r\n if (slider.active.last) { slider.active.index = getPagerQty() - 1; }\r\n // if the active index (page) no longer exists due to the resize, simply set the index as last\r\n if (slider.active.index >= getPagerQty()) { slider.active.last = true; }\r\n // if a pager is being displayed and a custom pager is not being used, update it\r\n if (slider.settings.pager && !slider.settings.pagerCustom) {\r\n populatePager();\r\n updatePagerActive(slider.active.index);\r\n }\r\n if (slider.settings.ariaHidden) { applyAriaHiddenAttributes(slider.active.index * getMoveBy()); }\r\n };\r\n\r\n /**\r\n * Destroy the current instance of the slider (revert everything back to original state)\r\n */\r\n el.destroySlider = function() {\r\n // don't do anything if slider has already been destroyed\r\n if (!slider.initialized) { return; }\r\n slider.initialized = false;\r\n $('.bx-clone', this).remove();\r\n slider.children.each(function() {\r\n if ($(this).data('origStyle') !== undefined) {\r\n $(this).attr('style', $(this).data('origStyle'));\r\n } else {\r\n $(this).removeAttr('style');\r\n }\r\n });\r\n if ($(this).data('origStyle') !== undefined) {\r\n this.attr('style', $(this).data('origStyle'));\r\n } else {\r\n $(this).removeAttr('style');\r\n }\r\n $(this).unwrap().unwrap();\r\n if (slider.controls.el) { slider.controls.el.remove(); }\r\n if (slider.controls.next) { slider.controls.next.remove(); }\r\n if (slider.controls.prev) { slider.controls.prev.remove(); }\r\n if (slider.pagerEl && slider.settings.controls && !slider.settings.pagerCustom) { slider.pagerEl.remove(); }\r\n $('.bx-caption', this).remove();\r\n if (slider.controls.autoEl) { slider.controls.autoEl.remove(); }\r\n clearInterval(slider.interval);\r\n if (slider.settings.responsive) { $(window).unbind('resize', resizeWindow); }\r\n if (slider.settings.keyboardEnabled) { $(document).unbind('keydown', keyPress); }\r\n //remove self reference in data\r\n $(this).removeData('bxSlider');\r\n };\r\n\r\n /**\r\n * Reload the slider (revert all DOM changes, and re-initialize)\r\n */\r\n el.reloadSlider = function(settings) {\r\n if (settings !== undefined) { options = settings; }\r\n el.destroySlider();\r\n init();\r\n //store reference to self in order to access public functions later\r\n $(el).data('bxSlider', this);\r\n };\r\n\r\n init();\r\n\r\n $(el).data('bxSlider', this);\r\n\r\n // returns the current jQuery object\r\n return this;\r\n };\r\n\r\n})(jQuery);\r\n","/*global jQuery, _ */\r\n\r\n/* DIS/PLAY Script\r\n Author's name: Anders Gissel\r\n Modified by:\r\n Client name: ...\r\n Date of creation: ...\r\n */\r\n\r\nvar dis = dis || {};\r\n\r\n(function ($, dis, underscore) {\r\n\t\"use strict\";\r\n\r\n\t/**\r\n\t * The base module we'll expand on.\r\n\t *\r\n\t * @class\r\n\t * @constructor\r\n\t */\r\n\tdis.BaseModule = function () {\r\n\t};\r\n\r\n\r\n\t/**\r\n\t * This will be SHARED across all instances, and populated in the IIFE that sets up\r\n\t * onReady(), a bit further down.\r\n\t *\r\n\t * @type {object}\r\n\t */\r\n\tdis.BaseModule.prototype.globalDOM = {};\r\n\r\n\r\n\t/**\r\n\t * This IIFE returns a function which performs actions once jQuery is prepared and ready.\r\n\t * You can use the resulting function like this:\r\n\t *\r\n\t * this.onReady(function() {});\r\n\t *\r\n\t * ... which will fire your function once the DOM is ready and jQuery is prepared.\r\n\t *\r\n\t * @type {function}\r\n\t */\r\n\tdis.BaseModule.prototype.onReady = (function () {\r\n\r\n\t\t// First, set up a temporary queue to hold our various callback functions.\r\n\t\tvar functionQueue = [],\r\n\t\t// Also, we'll need an internal indication of whether or not jQuery is ready.\r\n\t\t\tdomIsReady = false,\r\n\t\t\treturnFunction;\r\n\r\n\t\t// Once jQuery is ready, do this.\r\n\t\t$(function () {\r\n\t\t\t// Store references to body and window in variables that are globally available. This means we'll\r\n\t\t\t// only need to target them ONCE per page load.\r\n\t\t\tdis.BaseModule.prototype.globalDOM.html = $(\"html\");\r\n\t\t\tdis.BaseModule.prototype.globalDOM.body = $(\"body\");\r\n\t\t\tdis.BaseModule.prototype.globalDOM.window = $(window);\r\n\r\n\t\t\tdomIsReady = true;\r\n\r\n\t\t\t// Fire any and all functions that are queued up to this point.\r\n\t\t\tunderscore.each(functionQueue, function (funcRef) {\r\n\t\t\t\tfuncRef();\r\n\t\t\t});\r\n\t\t});\r\n\r\n\t\t/**\r\n\t\t * Store a function reference that will be fired as soon as the DOM and jQuery is ready.\r\n\t\t *\r\n\t\t * @param {function} functionReference\r\n\t\t */\r\n\t\treturnFunction = function (functionReference) {\r\n\t\t\tif (typeof functionReference === \"function\") {\r\n\t\t\t\tif (!domIsReady) {\r\n\t\t\t\t\tfunctionQueue.push(functionReference);\r\n\t\t\t\t} else {\r\n\t\t\t\t\tfunctionReference();\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// Return a function that can store a function reference and queue it until the DOM is ready to fire.\r\n\t\treturn returnFunction;\r\n\t}());\r\n\r\n}(jQuery, dis, _));","/*global _ */\r\n\r\n/* DIS/PLAY Script\r\n Author's name: Anders Gissel\r\n Modified by:\r\n Client name: ...\r\n Date of creation: ...\r\n */\r\n\r\nvar dis = dis || {};\r\n\r\n(function (dis, underscore) {\r\n\t\"use strict\";\r\n\r\n\r\n\t/**\r\n\t * Using the IIFE, \"onScroll\" becomes a function that takes a single argument. You can use it from within\r\n\t * your own constructor like so:\r\n\t *\r\n\t * this.onScroll(function () { });\r\n\t *\r\n\t * This will fire your function every time the window is scrolled (debounced, of course, so it won't\r\n\t * happen too often). If you haven't got a constructor handy, but want to hook into the module anyway,\r\n\t * do this instead:\r\n\t *\r\n\t * dis.BaseModule.prototype.onScroll(function () { });\r\n\t *\r\n\t * That should accomplish pretty much the same thing.\r\n\t *\r\n\t *\r\n\t * @type {function}\r\n\t */\r\n\tdis.BaseModule.prototype.onScroll = (function () {\r\n\r\n\t\tvar functionQueue = [],\r\n\t\t\tunderscoreThrottle,\r\n\t\t\treturnedFunction;\r\n\r\n\r\n\t\t/**\r\n\t\t * Get the currenct scroll position on both azes.\r\n\t\t */\r\n\t\tfunction getScrollPosition() {\r\n\t\t\tdis.BaseModule.prototype.currentWindowScrollPositionX = dis.BaseModule.prototype.globalDOM.window.scrollLeft();\r\n\t\t\tdis.BaseModule.prototype.currentWindowScrollPosition = dis.BaseModule.prototype.currentWindowScrollPositionY = dis.BaseModule.prototype.globalDOM.window.scrollTop();\r\n\t\t}\r\n\r\n\r\n\t\t/**\r\n\t\t * This function is run every time the window is scrolled. It's on a throttle, though, so it won't be fired too\r\n\t\t * often.\r\n\t\t */\r\n\t\tfunction performCalculationCallback() {\r\n\t\t\t// Get our current window size(s)\r\n\t\t\tgetScrollPosition();\r\n\r\n\t\t\tunderscore.each(functionQueue, function (funcRef) {\r\n\t\t\t\tfuncRef();\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\t// Set up a throttle, so our callback function is fired a maximum of once per second.\r\n\t\tunderscoreThrottle = underscore.throttle(performCalculationCallback, 500);\r\n\r\n\t\t// Utilize our prototyped \"ready\"-function to bind an event for handling window scroll events.\r\n\t\tdis.BaseModule.prototype.onReady(function () {\r\n\t\t\tdis.BaseModule.prototype.globalDOM.window.bind(\"scroll\", underscoreThrottle);\r\n\r\n\t\t\t// Get our current scroll positions, because we might need the data.\r\n\t\t\tgetScrollPosition();\r\n\t\t});\r\n\r\n\r\n\t\t/**\r\n\t\t * Store a function reference to be fired every time the window is resized.\r\n\t\t *\r\n\t\t * @param {function} functionReference\r\n\t\t */\r\n\t\treturnedFunction = function (functionReference) {\r\n\t\t\tif (typeof functionReference === \"function\") {\r\n\t\t\t\tfunctionQueue.push(functionReference);\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// Return a function that can store an incoming function reference and fire it once the window is resized.\r\n\t\treturn returnedFunction;\r\n\r\n\t}());\r\n\r\n}(dis, _));","/*global jQuery, _ */\r\n\r\n/* DIS/PLAY Script\r\n Author's name: Anders Gissel\r\n Modified by:\r\n Client name: ...\r\n Date of creation: ...\r\n */\r\n\r\nvar dis = dis || {};\r\n\r\n(function ($, dis, underscore) {\r\n\t\"use strict\";\r\n\r\n\r\n\t/**\r\n\t * The current width of the window, accessible in your constructor through this.currentWindowWidth\r\n\t * See usage example inside dis.module.example.js\r\n\t *\r\n\t * @type {number}\r\n\t */\r\n\tdis.BaseModule.prototype.currentWindowWidth = 0;\r\n\r\n\r\n\t/**\r\n\t * The current height of the window, accessible in your constructor through this.currentWindowHeight\r\n\t * See usage example inside dis.module.example.js\r\n\t *\r\n\t * @type {number}\r\n\t */\r\n\tdis.BaseModule.prototype.currentWindowHeight = 0;\r\n\r\n\r\n\t/**\r\n\t * An array of screen sizes, in order to easily being able to identify the current screen size as defined\r\n\t * by the active media query.\r\n\t * See usage example inside dis.module.example.js\r\n\t *\r\n\t * @type {{unknown: number, mobile: number, largeMobile: number, tablet: number, desktop: number, largeDesktop: number, veryLargeDesktop: number}}\r\n\t */\r\n\tdis.BaseModule.prototype.screenSizes = {\r\n\t\tunknown: 0,\r\n\t\tmobile: 1,\r\n\t\tlargeMobile: 2,\r\n\t\ttablet: 3,\r\n\t\tdesktop: 4,\r\n\t\tlargeDesktop: 5,\r\n\t\tveryLargeDesktop: 6\r\n\t};\r\n\r\n\r\n\t/**\r\n\t * The current screen mode. This will correspond to one of the predefined screen sizes.\r\n\t * See usage example inside dis.module.example.js\r\n\t *\r\n\t * @type {number}\r\n\t */\r\n\tdis.BaseModule.prototype.currentScreenMode = dis.BaseModule.prototype.screenSizes[1];\r\n\r\n\r\n\t/**\r\n\t * Using the IIFE, \"onWindowResize\" becomes a function that takes a single argument. You can use it from within\r\n\t * your own constructor like so:\r\n\t *\r\n\t * this.onWindowResize(function () { });\r\n\t *\r\n\t * This will fire your function every time the window is resized, or the window orientation changes. Neato!\r\n\t *\r\n\t * @type {function}\r\n\t */\r\n\tdis.BaseModule.prototype.onWindowResize = (function () {\r\n\r\n\t\tvar functionQueue = [],\r\n\t\t\tunderscoreThrottle,\r\n\t\t\tmqIndicator,\r\n\t\t\tscreenSizeCount = underscore.size(dis.BaseModule.prototype.screenSizes),\r\n\t\t\treturnedFunction;\r\n\r\n\r\n\t\t/**\r\n\t\t * Get various window sizes - width, height etc. - and store them on our prototype.\r\n\t\t */\r\n\t\tfunction getWindowSizes() {\r\n\t\t\t// Get the width of our media query indicator. This will return the width as defined in main.scss!\r\n\t\t\tvar currentMQIndicatorWidth = mqIndicator.width();\r\n\r\n\t\t\tdis.BaseModule.prototype.currentWindowWidth = dis.BaseModule.prototype.globalDOM.window.width();\r\n\t\t\tdis.BaseModule.prototype.currentWindowHeight = dis.BaseModule.prototype.globalDOM.window.height();\r\n\r\n\t\t\t// Store the screen mode, if it's inside our screen size array (defined above). This enables you to match the\r\n\t\t\t// current screen size with an actual media query, instead of handling the checks in your JS.\r\n\t\t\tdis.BaseModule.prototype.currentScreenMode = currentMQIndicatorWidth < screenSizeCount ? currentMQIndicatorWidth : 0;\r\n\t\t}\r\n\r\n\r\n\t\t/**\r\n\t\t * This function is run every time the window is resized. It's on a throttle, though, so it won't be fired too\r\n\t\t * often.\r\n\t\t */\r\n\t\tfunction performCalculationCallback() {\r\n\t\t\t// Get our current window size(s)\r\n\t\t\tgetWindowSizes();\r\n\r\n\t\t\t// Fire all queued functions that other scripts may have registered.\r\n\t\t\tunderscore.each(functionQueue, function (funcRef) {\r\n\t\t\t\tfuncRef();\r\n\t\t\t});\r\n\t\t}\r\n\r\n\t\t// Set up a throttle, so our callback function is fired a maximum of once per second.\r\n\t\tunderscoreThrottle = underscore.throttle(performCalculationCallback, 1000);\r\n\r\n\t\t// Utilize our prototyped \"ready\"-function to bind an event for handling window resizes and orientation changes.\r\n\t\tdis.BaseModule.prototype.onReady(function () {\r\n\t\t\tdis.BaseModule.prototype.globalDOM.window.bind(\"resize orientationchange\", underscoreThrottle);\r\n\r\n\t\t\t// Create a media query indicator that we can use to check the current screen size, compared to our media queries.\r\n\t\t\tmqIndicator = $(\"
\", {id: \"mediaQueryIndicator\"});\r\n\t\t\tmqIndicator.css(\"display\", \"none\");\r\n\t\t\tdis.BaseModule.prototype.globalDOM.body.append(mqIndicator);\r\n\r\n\t\t\t// Get our current window size, because we might need the data.\r\n\t\t\tgetWindowSizes();\r\n\t\t});\r\n\r\n\r\n\t\t/**\r\n\t\t * Store a function reference to be fired every time the window is resized.\r\n\t\t *\r\n\t\t * @param {function} functionReference\r\n\t\t */\r\n\t\treturnedFunction = function (functionReference) {\r\n\t\t\tif (typeof functionReference === \"function\") {\r\n\t\t\t\tfunctionQueue.push(functionReference);\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// Return a function that can store an incoming function reference and fire it once the window is resized.\r\n\t\treturn returnedFunction;\r\n\r\n\t}());\r\n\r\n\r\n}(jQuery, dis, _));","/* DIS/PLAY Script\r\n Author's name: Lars Munkholm\r\n Modified by:\r\n Client name: ...\r\n Date of creation: ...\r\n */\r\n\r\nvar dis = dis || {};\r\n\r\n(function (dis) {\r\n\t\"use strict\";\r\n\r\n\r\n\t/**\r\n\t * Scroll lock returns 4 functions.\r\n\t * Enable, disable and toggle are pretty self explanatory.\r\n\t * State returns the current state as a boolean. True means enabled, false means disabled.\r\n\t *\r\n\t * @type {{enable, disable, toggle, state}}\r\n\t */\r\n\tdis.BaseModule.prototype.scrollLock = (function () {\r\n\t\t// className is the class added to the body when scroll lock is enabled.\r\n\t\t// This is not used for anything by default, but is added anyway, in case styling and transitions are needed.\r\n\t\tvar className = \"dis-scroll-lock\",\r\n\t\t\tscrollTop,\r\n\t\t\tstate = false,\r\n\t\t\teventHandlers;\r\n\r\n\t\t// Event handlers\r\n\t\teventHandlers = {\r\n\t\t\tenable: function () {\r\n\t\t\t\t// Enable scroll lock\r\n\t\t\t\t// ------------------\r\n\r\n\t\t\t\tif (!state) {\r\n\t\t\t\t\t// Get scroll position\r\n\t\t\t\t\tscrollTop = dis.BaseModule.prototype.currentWindowScrollPositionY;\r\n\r\n\t\t\t\t\t// Reset scroll position\r\n\t\t\t\t\tdis.BaseModule.prototype.globalDOM.window.scrollTop(0);\r\n\r\n\t\t\t\t\tdis.BaseModule.prototype.globalDOM.html\r\n\t\t\t\t\t\t// Remember scroll position\r\n\t\t\t\t\t\t.data(\"dis-scroll-top\", scrollTop)\r\n\r\n\t\t\t\t\t\t// Add class to body\r\n\t\t\t\t\t\t.addClass(className)\r\n\r\n\t\t\t\t\t\t// Set styling, e.g. negative top-margin to accommodate for the resetting of the scroll position\r\n\t\t\t\t\t\t.css({\r\n\t\t\t\t\t\t\t\"margin-top\": -scrollTop,\r\n\t\t\t\t\t\t\t\"position\": \"fixed\",\r\n\t\t\t\t\t\t\t\"overflow\": \"hidden\",\r\n\t\t\t\t\t\t\t\"width\": \"100%\"\r\n\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t// Trigger event on target\r\n\t\t\t\t\tdis.BaseModule.prototype.globalDOM.body.trigger(\"dis.scrolllock:enable\");\r\n\r\n\t\t\t\t\t// Remember state\r\n\t\t\t\t\tstate = true;\r\n\t\t\t\t}\r\n\t\t\t},\r\n\t\t\tdisable: function () {\r\n\t\t\t\t// Disable scroll lock\r\n\t\t\t\t// -------------------\r\n\r\n\t\t\t\tif (state) {\r\n\t\t\t\t\t// Get stored scroll position from data attribute\r\n\t\t\t\t\tscrollTop = dis.BaseModule.prototype.globalDOM.html.data(\"dis-scroll-top\");\r\n\r\n\t\t\t\t\tdis.BaseModule.prototype.globalDOM.html\r\n\t\t\t\t\t\t// Reset the data attribute\r\n\t\t\t\t\t\t.data(\"dis-scroll-top\", null)\r\n\r\n\t\t\t\t\t\t// Remove class from body\r\n\t\t\t\t\t\t.removeClass(className)\r\n\r\n\t\t\t\t\t\t// Remove styling\r\n\t\t\t\t\t\t.css({\r\n\t\t\t\t\t\t\t\"margin-top\": \"\",\r\n\t\t\t\t\t\t\t\"position\": \"\",\r\n\t\t\t\t\t\t\t\"overflow\": \"\",\r\n\t\t\t\t\t\t\t\"width\": \"\"\r\n\t\t\t\t\t\t});\r\n\r\n\t\t\t\t\t// Set the scroll position to what it was before\r\n\t\t\t\t\tdis.BaseModule.prototype.globalDOM.window.scrollTop(scrollTop);\r\n\r\n\t\t\t\t\t// Trigger event on target\r\n\t\t\t\t\tdis.BaseModule.prototype.globalDOM.body.trigger(\"dis.scrolllock:disable\");\r\n\r\n\t\t\t\t\t// Remember state\r\n\t\t\t\t\tstate = false;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\t// Return object of functions\r\n\t\treturn {\r\n\t\t\tenable: eventHandlers.enable,\r\n\t\t\tdisable: eventHandlers.disable,\r\n\t\t\ttoggle: function () {\r\n\t\t\t\tif (state) {\r\n\t\t\t\t\teventHandlers.disable();\r\n\t\t\t\t} else {\r\n\t\t\t\t\teventHandlers.enable();\r\n\t\t\t\t}\r\n\t\t\t},\r\n\t\t\tstate: function () {\r\n\t\t\t\treturn state;\r\n\t\t\t}\r\n\t\t};\r\n\t}());\r\n\r\n}(dis));","/*jshint esnext: true */\r\n/*global jQuery, dis */\r\n\r\n/* DIS/PLAY Script\r\n Author's name: ...\r\n Modified by:\r\n Client name: ...\r\n Date of creation: ...\r\n */\r\n\r\n\r\n// This closure is where you define which global variables you want. Your naming at THIS point should\r\n// reflect what you want to call your variables inside your closure; their actual name in the global\r\n// scope is referenced at the bottom (during call-time). So go look there as well!\r\n(function ($, dis) {\r\n\t\"use strict\";\r\n\r\n\r\n\t/**\r\n\t * This module is an example of how you might build a module for the site. Use code as needed, and then remove from\r\n\t * your development project!\r\n\t *\r\n\t *\r\n\t * ****************************************************************************************************************\r\n\t * ****************************************************************************************************************\r\n\t * ****************************************************************************************************************\r\n\t *\r\n\t * DO *NOT* JUST COPY THIS FILE AND CHANGE A FEW LINES HERE AND THERE!\r\n\t *\r\n\t * Prototyping inheritance is used on this constructor, which means you can't just blindly steal without altering\r\n\t * at least the constructor- and prototype definitions at the bottom. It's YOUR responsibility to ensure that\r\n\t * your inheritance chain works properly!\r\n\t *\r\n\t * AGAIN: DO NOT JUST COPY/PASTE. This is an example. Nothing more.\r\n\t *\r\n\t * ****************************************************************************************************************\r\n\t * ****************************************************************************************************************\r\n\t * ****************************************************************************************************************\r\n\t *\r\n\t *\r\n\t *\r\n\t * @param objectConfiguration - The configuration for the object\r\n\t * @param {jQuery|HTMLElement|string|*} objectConfiguration.container - The DOM-container for this instantiation\r\n\t * @constructor\r\n\t * @extends dis.BaseModule\r\n\t */\r\n\tdis.ExampleModule = function (objectConfiguration) {\r\n\r\n\t\t// Fire the basemodule-initiator on this module.\r\n\t\tdis.BaseModule.call(this);\r\n\r\n\t\t// First, set up your \"global\" vars for use inside this function. JSLint prefers you bunch up all your\r\n\t\t// var-statements in one single block, so that's what we're doing here. This also gives you the added\r\n\t\t// benefit of easily being able to see which variables are unused, if your editor supports that kind\r\n\t\t// of thing.\r\n\r\n\t\t// \"defaults\" should contain your default settings. These will be used unless overridden by something else when\r\n\t\t// the module is loaded.\r\n\t\tvar defaults = {\r\n\t\t\t\tSomeValue: \"This is an example that can be overridden by passing {SomeValue: 'Something else'} to the constructor.\"\r\n\t\t\t},\r\n\r\n\t\t// This is where we define the actual configuration for this instantiation. We use jQuery's extend(), which\r\n\t\t// lays \"objectConfiguration\" on top of \"defaults\", the result of which is put into \"configuration\". You can then\r\n\t\t// use \"configuration.SomeValue\" wherever you need it in this script.\r\n\t\t// See jQuery's docs about this function if you need to pass in objects, like you would for labels or similar.\r\n\t\t\tconfiguration = $.extend(defaults, objectConfiguration),\r\n\r\n\t\t// Set up an empty object that will contain our DOM elements later. This is done to minimize the number of times\r\n\t\t// jQuery has to look through the DOM to find the element you want to work on.\r\n\t\t\tdom = {},\r\n\r\n\t\t// This is an empty placeholder that we will populate with functions later. It's only here for example-reasons.\r\n\t\t\teventHandlers,\r\n\r\n\t\t// Reference to the current scope, usable inside callbacks et al. to reference this module (instead of whatever\r\n\t\t// scope the function might be running in.) You will not realize the awesomeness of this until you have experienced\r\n\t\t// the hell that is scope-confusion in javascript, so for now just go with it. Basically, you can use \"selfScope\"\r\n\t\t// instead of \"this\" when you need to refer to this module instantiation.\r\n\t\t\tselfScope = this;\r\n\r\n\r\n\t\t// This is an example of how you might bundle together \"private\" functions that relate to each other. In this\r\n\t\t// case, we'll gather all event handlers in the same object so they're easily referenced later.\r\n\t\teventHandlers = {\r\n\r\n\t\t\t/**\r\n\t\t\t * An example of a refresh-action.\r\n\t\t\t */\r\n\t\t\trefreshAll: function () {\r\n\t\t\t\twindow.console.log(\"Performing refresh-action...\");\r\n\t\t\t\t// Perform any action here, such as:\r\n\t\t\t\t// $.ajax({...})\r\n\t\t\t},\r\n\r\n\r\n\t\t\t/**\r\n\t\t\t * An example of a click handler.\r\n\t\t\t *\r\n\t\t\t * @param {Event} e\r\n\t\t\t */\r\n\t\t\tsomeClickEvent: function (e) {\r\n\t\t\t\te.preventDefault();\r\n\t\t\t}\r\n\r\n\t\t};\r\n\r\n\r\n\t\t/**\r\n\t\t * This function is \"private\", which means it will only be accessible from inside this module. You can run it\r\n\t\t * from any point by running thisIsAPrivateFunction(), but ONLY inside this instantiation.\r\n\t\t *\r\n\t\t * @param {string} someString - Required string containing the name of your favorite beer.\r\n\t\t * @param {Array} [someArray] - Optional array of stuff.\r\n\t\t */\r\n\t\tfunction thisIsAPrivateFunction(someString, someArray) {\r\n\t\t\twindow.console.log(someString);\r\n\r\n\t\t\tif (someArray instanceof Array && someArray.length) {\r\n\t\t\t\twindow.console.log(someArray.join(\", \"));\r\n\t\t\t}\r\n\t\t}\r\n\r\n\r\n\t\t/**\r\n\t\t * This function is \"public\" (notice \"this.\"), which means that once your module is instantiated, it will expose\r\n\t\t * this function as a usable function, like so:\r\n\t\t *\r\n\t\t * var example = new dis.ExampleModule({ container: $('#whatever' });\r\n\t\t * example.someFunction();\r\n\t\t *\r\n\t\t * Not only that, but because this function returns \"selfScope\" at the end, you're able to chain together more\r\n\t\t * functions if you have them, like so:\r\n\t\t *\r\n\t\t * example.someFunction().someOtherFunction();\r\n\t\t *\r\n\t\t * These two functions will now run in succession.\r\n\t\t *\r\n\t\t *\r\n\t\t * @returns {dis.ExampleModule}\r\n\t\t */\r\n\t\tthis.someFunction = function () {\r\n\r\n\t\t\t// Run an internal function. We can do this because although this function is public, it resides inside the\r\n\t\t\t// same scope as the private function does. So we have direct access to everything, even though the \"outside\"\r\n\t\t\t// can never touch it. Neat, huh?\r\n\t\t\tthisIsAPrivateFunction(\"Indian Pale Ale\");\r\n\r\n\t\t\t// Return the \"selfScope\", as explained in the comment block above.\r\n\t\t\treturn selfScope;\r\n\t\t};\r\n\r\n\r\n\t\t/**\r\n\t\t * Initialization function, which is run when the module is \"booting\".\r\n\t\t */\r\n\t\tfunction init() {\r\n\r\n\t\t\t// Get and store the DOM-reference to the container we've been given.\r\n\t\t\tdom.container = $(configuration.container);\r\n\r\n\t\t\tif (!dom.container.length) {\r\n\t\t\t\t// If we haven't got a container at this point, throw a hissy fit!\r\n\t\t\t\tthrow \"Given container could not be found, or no container given. That's bad!\";\r\n\t\t\t}\r\n\r\n\r\n\t\t\t// At this point we know that at least the container exists, so now we can map all the objects\r\n\t\t\t// we'll need inside it. Such as this button:\r\n\t\t\tdom.submitButton = dom.container.find(\"[type=submit]\");\r\n\t\t\t// Bind an internal click handler to the button.\r\n\t\t\tdom.submitButton.click(eventHandlers.someClickEvent);\r\n\r\n\r\n\t\t\t// Do you want to get the current window width, height, or media query state? Easy. Use any of these variables:\r\n\t\t\t// selfScope.currentWindowWidth = the current width of the window, in pixels (UNSAFE FOR MEDIA MATCHING!)\r\n\t\t\t// selfScope.currentWindowHeight = the current height of the window, in pixels (UNSAFE FOR MEDIA MATCHING!)\r\n\t\t\t// selfScope.currentScreenMode = the current screen mode, using media queries. This will be an integer that you can match thusly:\r\n\t\t\t//\r\n\t\t\t// selfScope.currentScreenMode >= selfScope.screenSizes.mobile // at least a mobile device (always true)\r\n\t\t\t// selfScope.currentScreenMode >= selfScope.screenSizes.largeMobile // at least a large mobile device (defaults to 540px)\r\n\t\t\t// selfScope.currentScreenMode >= selfScope.screenSizes.tablet // at least a tablet (defaults to 768px)\r\n\t\t\t// selfScope.currentScreenMode >= selfScope.screenSizes.desktop // at least a desktop (defaults to 1024px)\r\n\t\t\t// selfScope.currentScreenMode >= selfScope.screenSizes.largeDesktop // at least a large desktop (defaults to 1280px)\r\n\t\t\t// selfScope.currentScreenMode >= selfScope.screenSizes.veryLargeDesktop // at least a VERY large desktop (defaults to 1600px)\r\n\t\t\t//\r\n\t\t\t// The basic matching scripting is inside dis.base.js, and the widths used are defined in main.scss.\r\n\r\n\r\n\t\t\t// Do you want to perform an action when the window has been resized? Easy. Do this:\r\n\t\t\tselfScope.onWindowResize(eventHandlers.refreshAll);\r\n\t\t\t// or: selfScope.onWindowResize(function () {});\r\n\t\t\t// The function you specify will only be fired once per second, so it's safe to use heavy calculations inside it.\r\n\r\n\r\n\t\t\t// Need access to or the window? Easy. Use either of these:\r\n\t\t\t// selfScope.globalDOM.body - jQuery-wrapped , ready to use.\r\n\t\t\t// selfScope.globalDOM.window - jQuery-wrapped window, ready to use.\r\n\r\n\t\t\tselfScope.globalDOM.body.addClass(\"hest\");\r\n\r\n\r\n\t\t\t// ****************************************************************************************************\r\n\t\t\t// A word about events:\r\n\t\t\t// ****************************************************************************************************\r\n\r\n\r\n\t\t\t// Since we're inside a unique scope, and we have a DOM-reference to work with, we can bind custom\r\n\t\t\t// events as well as regular ones. In this case, we'll run the \"refresh\"-action when the \"dis.refresh\"\r\n\t\t\t// event is run:\r\n\t\t\tdom.container.on(\"dis.refresh\", eventHandlers.refreshAll);\r\n\r\n\r\n\t\t\t// You can now trigger the event from any script across the site like so:\r\n\t\t\t//\r\n\t\t\t// $(\"#whatever-element\").trigger(\"dis.refresh\");\r\n\t\t\t//\r\n\t\t\t// or\r\n\t\t\t//\r\n\t\t\t// $(\"section.some-class\").trigger(\"dis.refresh\");\r\n\t\t\t//\r\n\t\t\t// I recommend you look into this article, to see how you can pass arguments to the event callbacks:\r\n\t\t\t// https://api.jquery.com/trigger/\r\n\r\n\r\n\t\t\t// If you need to access this module later, and you want to be sure you can always dig up this scope\r\n\t\t\t// again, you could do this:\r\n\t\t\t//\r\n\t\t\t// dom.container.data(\"disScope\", selfScope);\r\n\t\t\t//\r\n\t\t\t// After that, any script in your stack can do this:\r\n\t\t\t//\r\n\t\t\t// var exampleCode = $('#someElement').data(\"disScope\");\r\n\t\t\t// exampleCode.someFunction();\r\n\t\t\t//\r\n\t\t\t// But I would recommend you use an event-driven design, as explained above, instead.\r\n\r\n\t\t}\r\n\r\n\t\t// Once everything is ready, run the init-function to get the ball rolling. The \"onReady()\" function lives\r\n\t\t// in dis.base.js.\r\n\t\tselfScope.onReady(init);\r\n\r\n\t};\r\n\r\n\tdis.ExampleModule.prototype = new dis.BaseModule();\r\n\tdis.ExampleModule.constructor = dis.ExampleModule;\r\n\r\n\r\n// This is where you define the global parameters you pass into your closure. You'll want to pass in any\r\n// big stuff you'll need inside your script. Minor stuff can always be accessed through window.someVariable.\r\n}(jQuery, dis));","/*jshint esnext: true */\r\n/*global jQuery, dis */\r\n\r\n(function ($, dis) {\r\n \"use strict\";\r\n\r\n dis.MobileNav = function (objectConfiguration) {\r\n\r\n // Fire the basemodule-initiator on this module.\r\n dis.BaseModule.call(this);\r\n var defaults = {\r\n SomeValue: \"This is an example that can be overridden by passing {SomeValue: 'Something else'} to the constructor.\"\r\n },\r\n configuration = $.extend(defaults, objectConfiguration),\r\n dom = {},\r\n eventHandlers,\r\n selfScope = this;\r\n\r\n\r\n /**\r\n * Initialization function, which is run when the module is \"booting\".\r\n */\r\n function init() {\r\n\r\n console.log(\"Main menu\");\r\n // Get and store the DOM-reference to the container we've been given.\r\n dom.container = $(configuration.container);\r\n\r\n if (!dom.container.length) {\r\n throw \"Given container could not be found, or no container given. That's bad!\";\r\n } else {\r\n var bodyHeight = dom.container.height(); //body\r\n // toggle menu\r\n dom.toggler = dom.container.find(\".toggler\");\r\n \r\n dom.menu = dom.container.find(\"#main-menu > ul\");\r\n dom.mainmenu = dom.container.find(\"#main-menu\");\r\n\r\n dom.toggler.on(\"click\", function() {\r\n $(this).toggleClass('tcon-transform');\r\n if (dom.container.hasClass(\"is-open\")) {\r\n dom.container.removeClass(\"is-open\");\r\n dom.container.find(dom.servicenav).remove();\r\n dom.mainmenu.height(\"0\");\r\n } else {\r\n dom.container.addClass(\"is-open\");\r\n dom.mainmenu.height(bodyHeight);\r\n }\r\n });\r\n }\r\n\r\n }\r\n\r\n // Once everything is ready, run the init-function to get the ball rolling. The \"onReady()\" function lives\r\n // in dis.base.js.\r\n selfScope.onReady(init);\r\n\r\n };\r\n\r\n dis.MobileNav.prototype = new dis.BaseModule();\r\n dis.MobileNav.constructor = dis.MobileNav;\r\n\r\n\r\n// This is where you define the global parameters you pass into your closure. You'll want to pass in any\r\n// big stuff you'll need inside your script. Minor stuff can always be accessed through window.someVariable.\r\n}(jQuery, dis));\r\n\r\n","/*jshint esnext: true */\r\n/*global jQuery, dis */\r\n\r\n/* Script\r\n Author's name: Nicky Christensen\r\n Modified by: Nicky Christensen\r\n Client name: Slangespecialisten\r\n */\r\n\r\n(function ($, dis) {\r\n\t\"use strict\";\r\n\r\n\r\n\tfunction init() {\r\n\r\n\t\tlet $body = $(\"body\"),\r\n\t\t\t$slider = $(\".bxslider\");\r\n\r\n\r\n if ($body.length) {\r\n var initOverlayMenu = new dis.MobileNav({ container: $body }); \r\n }\r\n\r\n\r\n\t\t$slider.bxSlider({\r\n\t\t adaptiveHeight: true,\r\n\t\t responsive: true,\r\n\t\t auto: true,\r\n\t\t autoStart: true,\r\n\t\t infiniteLoop: true\r\n\t\t});\r\n\r\n\t\t// Initialize image handler. Remove this line if you don't need it.\r\n\t\twindow.disImageHandler = new dis.ImageHandler();\r\n\t}\r\n\r\n\r\n\t// Initialize the main script(s) once the DOM is ready. Not only does this mean that all your DOM-references will\r\n\t// work, but more importantly: Gulp is compiling all your scripts into one big file, but the closures are run as soon\r\n\t// as they're available. Meaning: if your \"main\" closure is run BEFORE your \"module\"-closure, it might try to instantiate\r\n\t// your modules before the browser actually knows them. Using jQuery's ready-function alleviates this problem.\r\n\tdis.BaseModule.prototype.onReady(init);\r\n\r\n\r\n}(jQuery, dis));\r\n\r\n "],"sourceRoot":"/source/"}